Yes, you will be able to retrieve gear that was already converted to glamour prior to Patch 4.3!
Question about 4.3 glamour dresser gear retrieval
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Yes, you will be able to retrieve gear that was already converted to glamour prior to Patch 4.3!
Hi Feves et al.,
While we cannot give more information about Light Party features and rewards for now, please rest assured that these are not forgotten! We will share more details at a later time, so please train hard until then - You want to be ready when the time comes..!
Good games all!
We're pleased to announce the next Letter from the Producer LIVE, Part XLIII! This next Live Letter will take place on Saturday, April 14, 2018 at 2:30 a.m. (PDT) / 9:30 (GMT) / 10:30 (BST).
In this thread we'd like you to pose questions forGlobal Community Producer Toshio Murouchi .
Global Community Producer Toshio Murouchi oversees the Community Team that handles live events and broadcasts, the Support Team that handles inquiries from players, the Special Task Force (STF) Team that handles illicit activities, the NOC Team which observes real-time tasks like server status, and various other teams related to the community.
We are aware that due to a lack of "My burst is ready" quick chat, players have found ways to communicate with their teammates when they are ready to burst - using "Hello" being one of them.
We would like to let you know that this situation has been forwarded to the dev. team, and that they are positively looking into the situation!
Good luck to all of you trying to climb the ladder in Season 7!
Thank you all for you feedback on the Forbidden Land,
After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
- Eureka potions will be added as possible rewards.
- The rate at which fireworks are awarded will be reduced.
- Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.
Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
Thanks for all the submissions so far, adventurers! We're constantly taken aback by your creativity and talent.
We wanted to let you know that we've updated the original post for this thread to include details about sharing your works on social media, so please take the time to re-read at your convenience.
This change will apply to entries we receive going forward. The main reason for the change is that in addition to showcasing your work on Duty Commenced, we'd love to include your submissions on our social media channels such as the official FFXIV Instagram for Fan Art Mondays and Facebook, etc.
We're looking forward to seeing even more of your incredible creations!
FFXIV Producer and Director Yoshi-P here.
I'd like to comment further on the situation surrounding the bug which allowed players to execute the squadron limit break Ungarmax outside of command missions.
While we reviewed a great deal of information obtained from various sources, including social network sites, we found much of it was conflicting. Accordingly, we wanted to ensure that we made a clear and accurate assessment of the circumstances and underlying cause, and from that determined what preventative measures could henceforth be taken.
Since I wanted to touch on how our conclusions impact our development and operations teams, as well as QA and our bug reporting flow, this post ended up being extremely long. I ask that you set aside sufficient time to read it in full. I've also included a timeline and summary to help you all understand the situation to this point.
- Timeline of Events
1. Action input is registered by player client.As you can see, a successful server check must always be performed before an action is permitted to be executed. An action input alone should never be sufficient, and a sever check that confirms whether or not an action is valid is essential to ensuring that cheating is not taking place.
2. Action input is converted to packets and sent from player client to server.
3. Server-side check to determine if action can be executed is performed.
4. If confirmed possible, server-side calculations are performed and results are sent to player client via packets.
5. Results packets are received by player client, which processes and displays animations, effects, relevant figures, and so forth.
6. If confirmed impossible, input is processed as error and results are sent to player client via packets.
Our Assessment:In developing and expanding the content of FFXIV, a great many individuals had to work in parallel. As a result, the minimum standards and procedures for creating new actions were neglected, and not all team members were sufficiently aware of the importance of ensuring server side checks are performed. Additionally, the squadron limit break Ungarmax was intended to be an order given to your unit members and therefore should not have been usable via the /ac macro. These mistakes created a situation in which players could easily exploit this bug to their advantage.Our Response:The battle team, which is responsible for the creation of most new actions, will once again share with other teams and planners their standard methods and procedures. The QA teams will review their guidelines with an eye towards performing more stringent checks in the future.
Moving forward, all new actions will be:
1. Tested to ensure server-side checks are being processed correctly, regardless of intended functionality.
2. Flagged unusable with /ac macros by default, and added to a white list of valid actions only upon further review.
These and other precautions will be taken regardless of whether or not formal requests have been received, in addition to the standard quality assurance checks to ensure that actions are performing to spec. It is our belief that by taking such measures to reduce developer error that we will prevent the occurrence of similar bugs in the future.
Our Assessment:The main purpose of the Special Task Force is to investigate illicit activities in FFXIV. Manipulation of packet data, teleport and speed hacks, RMT, and other similar actions that may be considered cheating fall within their purview.Our Response:
When they received these reports and opened their investigation, they did not focus on the possibility that the player was exploiting a bug so much as the possibility the player was utilizing a new third-party tool. Therefore, although they monitored the reported player for a time, when they did not observe them using any such tools, they closed the investigation. While the STF has been instrumental in ensuring that our players can enjoy a fair and stable gameplay environment, in this instance their specific approach backfired.Within the FFXIV operations teams, there are two in particular that are responsible for resolving in game issues. The GMs that you all know comprise one, and the STF is the other. After reviewing the various responsibilities assigned to both, we have revised the overall workflow to ensure that neither group becomes too compartmentalized, and to ensure that all reports regardless of content are eventually forwarded to the development and QA teams. That being said, because this change alone will drastically increase the quantity of reports received, they will be classified and reviewed as priority dictates by the relevant individuals to reduce the risk of a report slipping through the cracks.
Our Assessment and Response:- After midnight JST, 2/27, 1110 characters were confirmed to have exploited this bug to execute Ungarmax under abnormal circumstances.The players of these 25 characters were confirmed as having exploited the bug prior to knowledge of it becoming widespread. Therefore, they not only chose to use Ungarmax outside of command missions, but actively concealed the existence of the bug allowing them to do so from others. Accordingly, their accounts are being suspended.
Our Assessment:Of these 1110 characters, 457 exploited the bug only once, and in either public or housing areas, or in undersized parties in older instanced content. Given the circumstances, we believe these instances were simply players seeking to confirm whether or not the bug did indeed exist. Of the remaining characters, 523 characters used it more than once, albeit only a few times. However, 130 characters were confirmed to have repeatedly exploited this bug. Players will be treated differently according to these factors.Our Response:
As an additional note, while during our investigation we confirmed that several players exploited this bug while undertaking the Unending Coil of Bahamut prior to 2/27, and one player after, none successfully completed the duty.Players we judge to have exploited this bug not to progress through content, but solely out of curiosity, will not be subject to disciplinary action. Not only was this a major bug that was created by developer error, it persisted for months due to our failure to properly process user reports, and the resulting usage by curious players upon word of it spreading is understandable. Our analysis of battle and other log data from the period of when information on the bug was disseminated until the bug was fixed confirms that these players did not profit from its usage, and we see no reason to hold them to account. That being said, we must strongly encourage you all to not experiment with these bugs in the future, and to that end will be sending mails to all concerned.
Players who exploited this bug more than once, if only a few times, will be regarded as having done so intentionally, and therefore will be subject to a 24-hour account suspension. However, players who exploited this bug a significant number of times will be more harshly penalized.
Thank you all for the extensive feedback and input offered on dark knight. Please rest assured that your thoughts have been gathered and forwarded to the dev. team, and we will continue to share your feedback as it comes.
It's also worth noting that we understand that as a community, it's important that you feel your voices are heard. While we cannot respond to every thread that we review and pass on, please know that we have community representatives (myself included!) who read through the official forums and report player feedback to the development team on a daily basis.
This means that oftentimes, your feedback is being actively shared and you might not know it. We'd love to be able to respond to every thread we read and share with the dev. team but the volume of feedback received and the nature of operating as a global community makes that unrealistic to achieve. I know that Kaposhipi has mentioned this before, but a lot of the work our teams do happens behind the scenes and we are often not at the liberty to discuss plans that are still in development.
With that being said, we will continue to try our best to keep the community up to date with the latest information and comment when we can. Please continue to share your feedback, thoughts and experiences with us, and we'll keep sharing it with the dev. team!
Yoshida-san has commented on the Ungarmax bug and about the emergency maintenance.
We are pleased to present the full digest of the Letter
from the Producer LIVE Part XLII! If you missed the live
stream, or if you just want to watch it again (and again),
check it out below!
*Don't forget to select the 720p option to watch the video in HD!
Regarding Patch 4.2
We answered questions that were gathered from the forum regarding Patch 4.2.
We challenged adventurers across the realm to share the
love this Valentione season and express their affections
towards their favored NPC in the form of a love letter.
They say all is fair in love and war, so it's no surprise
that our Warriors of Light have just as much talent in
their hearts as they do on a battlefield. Wait¦ don't
they also say love is a battlefield? How fitting!
It was a pleasure reading through these letters like a nosy postmoogle, and we'd like to thank everyone for their participation.
Without further ado, we're pleased to announce the winners of the Be My Valentione! Creative Writing Contest. Click the usernames below to read their incredible entries!
Thank you for all the amazing entries (we have a lot of reading to do...)!
Thank you very much for your feedback! We will be forwarding all of it to the dev. team.
The pre-season is still on-going so if you have any more feedback, please keep sharing it with us!
The Eorzean Symphony orchestra concert for our North
American and European players has been finalized! The
concert will be held in Los Angeles, California and
Dormund, Germany. For Los Angeles, we'll be performing at
the Dolby Theatre known for hosting the Academy Awards!
We'll follow-up with ticket sales information in the future!
Q41: I love the orchestra concert! Do you have any plans to
do a live concert for the PRIMALS as well?
A41: We'll have our very own CD album! (We haven't had a CD release yet!) We also have plans to do a Zepp tour. Ticket sales will begin after the show, from midnight JST. (First come, first served basis for reservations) Afterwards, the lottery based reservation will begin through online retailers from Friday, February 23.
Q40: Thanks for changing the music for the Alte Roite
mount! Please let me know if you have plans to change any
of the other mount music. Also, do you have plans to add
more variations for the general mount music?
A40: I understand there's a request to change the BGM from the general ones, but for those that may have split opinions on which BGM to use, we use the general one.
The amount of data we can apply to mount BGM is also becoming very tight, so it would be difficult to answer all the requests, but we're considering them based on everyone's feedback, so please be sure to let us know!
Q39: (Question for Soken) What are your musical roots? Who
is your favorite musician?
A39: I'm not sure about the roots, but both my parents were creating music, so it's probably from there. As for my favorite musician, I like Rage Against the Machine and Cymbals. I love rock music and I love classical music as well.
Q38: I like the Metal song from Alexander. Do you have
plans to add hard rock songs similar to this one in future
trials and raids?
A38: That's really dependent on the type of content that will be released in-game.
Q37: I would like to play 4.0 songs with a piano. Do you
have plans to release the piano score?
A37: So far we've released two piano scores for FFXIV, but they're sold out and hard to get. The demand for them have increased since we introduced the Performance feature, so we decided to restock on them.
The music sheets are made so it's easy for those who are beginners or intermediate, so I believe it should be easy to use with the Performance feature.
Q36: When are you planning to release the Stormblood
soundtrack? I'm looking forward to it!
A36: I believe we can make it by sometime this summer. But there's so much it won't fit on a disc already... We're trying hard to make it fit in one disc.
Q35: The steam whistle sound used by the Phantom Train from
Sigmascape V1.0, is that the real sound?
A35: Many of the sounds in FFXIV are recorded by a company that records sounds from real life. The whistle sound is the actual sound, and we combined several whistles together for the effect.
Q34: I like the song which plays in the Ananta beast tribe
quest. What did you have in mind when creating this
A34: Soken: My colleague made it... so I don't know. Please ask her! (laughs)
Q33: I really liked the arranged versions of the FFVI songs
featured in Omega: Sigmascape. Could you please let us know
what kind of difficulties you had, or anything you were
A33: This was much more difficult than making a new song. We had to look into the time it took for the battle to see how long the song should be arranged for.
We made sure to make the songs true to their original versions, while arranging it to match the current generation.
Q32: I would like to know the lyrics for the Jade Stoa.
A32: Soken, Koji Fox, and Shirasugi worked together to make the song.
*We shared the lyrics on the stream.
The Japanese lyrics were written by the Lore team, Oda for the Japanese lyrics, and Koji wrote the English lyrics.
These are out of date and you can't get them anymore, even though Red Crafters' Scrips themselves are still around - and contrariwise, http://xivdb.com/item/12839/ are still around even though Blue Crafters' Scrips are gone. Currency treadmills are weird.
I was able to reliably get 46 collectibility with just the augmented tacklekeep+landmaster gear (702 gathering / 581 perception) and Dhalmel Fricassee HQ. I got one more 46 after the food wore off, but I don't know if that's reliable.
Lost 3 suspending minnows catching a total of 9 fish.
e: Also, they seem to become much more plentiful after 12pm ET. I don't know when this window closes.
Gathering 722 / Perception 588 (left side - HQ 65 gear (waist - HQ 66), right side - HQ ironwors jewelry), not melded.
Bait: Suspending Minnow, location: The Peaks (9.4, 36.9).
Patience II with Precision Hookset.
Caught 6 fishes with 46 collectable rating (for yellow scripts 300 gear set).
2 fishes gets away...... with bait.
It responds to /slap, /clap, and /handover.
I confirmed that it still comes from https://xivdb.com/fate/647/go,+go,+gorgimera
Be careful starting up on your FATE attempt. 2 people will make for a 10-15 minute fight with high risk of death. 3-4 people with standard party composition will make it a comfortable FATE. If the boss uses "Ram's Voice," get away from him. One hit will take about 3/4 of your life. Make sure you're healed up for the adds. Keep your Esuna ready for anyone who can't avoid the tail attack because it applies a debuff that quickly drains life. Otherwise standard stuff.
https://xivdb.com/item/12041/ballroom+etiquette+-+improper+greetings available with the Recruit a Friend Campaign