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The shopping cart will be dropped in XIVDB v3, for more information, click here for more information.

I recommend using: FFXIV Team-Craft as a replacement, it is better, cleaner and bares a great developer!

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I recommend using: Ariyala Toolkit as a replacement.

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Thank you for reporting this text bug. This is a known issue, where the names of the Augmented Casting and Healing accessories from the NPC J'tandhaa in Rhalgr's Reach are currently incorrect.

We ask for your patience as we strive to resolve this promptly. In the meantime, please keep an eye onthe Lodestonefor updates.

If you have purchased the incorrect item as a result of this text error, please place a request for assistance through the in-game Support Desk.

Augmented Silvergrace Ring of Casting/Healing have incorrect stat in image



Hello there!

Thank you for reporting this concern regarding The Palace of the Dead. We'd like to let you know that this is currently a known issue that is under investigation.

At this time, in order to enter floors 101 and beyond, you must have completed the quest "Dead but Not Gone". If you are planning to enter floors 101+ before we have addressed the error in entry conditions, please be sure to complete this quest.

We'll do our best to get this matter resolved as soon as possible. Keep an eye onthe Lodestonefor updates, and enjoy your deep dungeon explorations!

PoTD Lower Floors.



Greetings, Glamour Enthusiasts!

I'm popping in to offer some clarification on information about The Fashion Report.

In a recent interview, Yoshida mentioned that as of Patch 4.3, you'll be able to reach 100 points in The Fashion report by wearing the correct themed gear without having to dye it.

However, it's worth noting that if you can't acquire all of the exact pieces needed for 100 points, dyeing your gear the correct color will still boost your score, so please feel free to continue to make use of dyes as you see fit!

We hope this helps everyone reach their goals and flaunt their high fashion scores

The Fashion Report




As you no doubt have seen, thepreliminary patch notes for Patch 4.3went live today. In it, you'll find a list of the various PvP-related adjustments coming in Patch 4.3. As such, we wanted to explain the reasoning behind these changes.

Our overall policy and intentions regarding the Patch 4.3 PvP adjustments
In order to give each job an equal chance to win, we're making adjustments to job actions based on the win rate statistics we have collected. In addition to this, due to high defensive properties, it often became difficult to actually KO a player. This resulted matches dragging on without any majorly decisive outcome. For this reason, we will be making downward adjustments to the defensive properties to make it easier to KO an opponent when you work together with fellow team members.

In regard to tanks in high-skilled match situations, such as those between top-rated players and team matches, the importance of having a paladin on your team was quite high. With that in mind, we'll be making a downward adjustment to them.

Paladins have strong defensive properties as they have Shield Oath and Cover. This is especially apparent in team matches where it gave paladins a clear advantages over other tanks. For this reason, we have reduced their maximum HP, and also made it so that they're more vulnerable when using Cover or carrying medals.

Similar to PvE, we made Inner Release more intuitive to use. Warriors' weakness is self-defense, and to compensate this, we will increase the duration of Inner Beast. With the changes made to Inner Release, warriors will be able to spam this action, so while the duration is short, they will be much sturdier against attacks.
Melee DPS
Samurai and ninja were having a harder time winning matches when compared to monk and dragoon; therefore, we will be making positive adjustments to several of their actions. In addition to this, alongside the adjustments made to the defensive properties, we believe the overall effectiveness of the DPS role in a match will increase.
When looking solely at the potency of the three Ninjutsu actions available, Raiton was being used the majority of the time; therefore, we have made adjustments to the potency of Katon and Hyoton. Moreover, Bhavacakra had a longer recast time compared to other melee DPS's high damage actions, and the frequency of burst damage was lower, so we will reduce Bhavacakra's recast time.

Samurai's Sen tended to be used only to execute Midare Setsugekka; therefore, we have increased the potency of Higanbana and Tenka Goken so that these actions have a clearer purpose. Since we're making adjustments to lower the overall healing potency, this will increase the usefulness of dealing pure damage and the importance of DoTs and AoE actions.
Ranged DPS
In regard to ranged DPS, we will be making big adjustments towards caster jobs. Since the CC actions such as Sleep, Tri-bind, and Flunge are tied to the GCD, they had to be used as a trade off against other damage actions. For this reason, we had to make sure the properties of these actions were positive enough that players would use them over other actions. Furthermore, for beginners, determining when was the best timing to use these skills was difficult. We will be replacing these actions with Night Wing, Wither, and Monomachy, which are off the GCD with their own cool down timers, so players will now just need to determine when best to use them.
Black Mage
In our previous balancing adjustment, we decreased the potency of Foul to shorten the potency gap between it and Flare. This lead to a situation where players used Convert to use Foul. Within the ranged DPS jobs, black mages have a high winrate, so we made adjustments to increase the purpose of using Foul and Convert while making sure it isn't just a pure buff.

Red Mage
We have removed the GCD action Flunge, and brought back the highly requested Monomachy with a unique property.
We're reducing the potency of healer's strong healing actions. This adjustment was done to change the current defensive style gameplay into that which focuses more on offense.

The following reasons are why we reduced the potency of actions with high healing potency:
  • With a high-tiered tank and healer, currently there are times where Culling Time reaches five stacks
  • We would like to increase the overall rate of KO to increase the pace in which the outcome of a match changes
  • By reducing the healing potency, it gives meaning to dealing damage outside of bursts

Changes made to the Bind effect
When a bind effect is applied by a PvP action, it will no longer be removed when receiving damage from an enemy. This was done to resolve an issue where bind is applied to an opponent for defensive or offensive purpose but quickly removed by your ally attacking them. For this reason, actions with the bind effect will now be more effective in both offensive and defensive situations for CC. As such, we have made adjustments to their duration.

Regarding adjustments made to Recuperate and the Decreased Damage Taken trait
When compared to the other additional actions and traits, Recuperate and Decreased Damage Taken were too strong, and were the most likely to be chosen among other available actions and traits. For this reason, we'll make adjustments to these two. These adjustments were done to better limit the amount of options that would increase defensive properties fitting with our overall policy, where it becomes easier to KO players.
We ask that our veterans and newcomers give these changes a try once Patch 4.3 lands. As always, be sure to leave feedback on how it feels before/after these changes were made as we're always listening.


The Feast - 4.3 Updates!



We are pleased to present the full digest of the Letter from the Producer LIVE Part XLIV! If you missed the live stream, or if you just want to watch it again (and again), check it out below!

* Don't forget to select 720p option to watch the video in HD!

Patch 4.3 Special Part II

Patch Trailer

We revealed the action-packed Patch 4.3 trailer at the start of the stream, so if you haven't seen it yet, be sure to check it out and prepare for Patch 4.3!

Patch Release Date

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Patch 4.3”Under the Moonlight arrives on Tuesday, May 22!
This is yet another dense patch with a lot of moving parts, so we'll be performing a 24-hour maintenance starting the day prior, on Monday, May 21.

4.3 Features
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The new Doman Reconstruction system will feature NPCs that purchase items from you for a higher price than normal, but there will be a weekly limit. These items will be used by the Domans as resources for their reconstruction, and as they progress further into the reconstruction, the items can be sold to them an even higher rate. There will be a new story surrounding this as well, so please look forward to it!

The next Ultimate-level challenge, the Weapon's Refrain (Ultimate), will release in Patch 4.31, which is scheduled two weeks after the release of Patch 4.3.

During our previous Letter from the Producer Part XLIII broadcast, we introduced a new housing feature called guestbooks. However, this feature allows not only guests to leave a comment, but also allows the owner to leave their own message as well. As this can also be used as a way of communication between Free Company members, we decided to rename the feature to a more fitting name, "message books."

Job Adjustments
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We're going to cover the reasoning behind the upcoming adjustments, but for the full details on each adjustment, we ask that you check out the patch notes.

Dark Knight
We are aware of the feedback we received globally, and understand that we need to make adjustments to this job. However, adjustments to the fundamentals of a job requires a good amount of time. For this reason, it would be difficult to make these adjustments during the patch series, and we won't be able to address all the feedback we have received at this time. Please note that we will make as many adjustments as we possibly can.

There have been a lot of comments to adjust the frequency of Dark Arts usage, but for these changes we haven't made any major adjustments to Dark Arts. Instead we have made overall adjustments to increase their offensive/defensive capabilities and usability.

Samurai will be receiving an effect to reduce their enmity in Patch 4.3. Therefore, we have introduced a similar effect for monk. However, there will be a damage trade-off for lowering enmity.

In addition to the previously mentioned enmity reduction effect, we made adjustments to increase their weapon skill potencies.

Black Mage
We have reduced the delay before character movement for both Aetherial Manipulation and Between the Lines to increase the usability of these actions.

We have increased the ease of use for pets. This is something you would probably have to try out to actually notice the difference.

We have decreased the casting time for a number of astrologian's offensive spells so that they are able to execute defensive type actions during the global cooldown period. In addition to this, we have made improvements to usability for Aspected Helios, and Lightspeed's MP cost reduction.

Beast Tribe Quests - Namazu
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During the broadcast, we showed off the new settlement for the upcoming Namazu beast tribe quests. We actually expanded the field and also prepared a new aetheryte as well. As usual, as players progress through the quest series, the settlement itself will change over time. What was shown during the broadcast was the settlement at around its third progression stage.

The Namazu beast tribe quests can be used for leveling Disciples of the Hand and Land from level 60 to 70. The mount available from exchanging the Namazu tribe currency is very unique, so make sure to check it out in the video!

Housing-related Updates
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Along with the new message book, we showed off new furnishings. Of the new furnishings we showed off, there are a few based on the Furnishing Design Contest entries too.

In regards to message books, as a preventative measures against spam and malicious comments, we explained that players may leave messages on one message book per day per character. Please check the patch notes for more details regarding this.

In Patch 4.3, we have increased the number of aquariums that can be set as well. Players will be able to place multiple aquariums next to each other. Please note, due to graphics-related issues, aquariums cannot be placed on top of one another.

Furthermore, we're planning to hold another Make it Rain event in June, and players will be able to purchase mini-games found within the Manderville Gold Saucer as furnishings for their house. You can earn MGP from these furnishings as well. If you're curious about how to obtain them, it may be a good idea to start saving up on MGP! During the broadcast, we showed off the monster toss furnishing.

The Weapon's Refrain (Ultimate)
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We showcased just a small fragment of the battlefield for the upcoming extreme difficulty content, the Weapon's Refrain (Ultimate). THE PRIMALS version of the soundtrack is used for this fight. As we don't want to spoil the fight, we'll leave the rest for players to experience themselves.

Based on the feedback we received from the Unending Coil of Bahamut (Ultimate), we have shortened the overall duration of the fight. As for the difficulty, we made adjustments so the tempo of the battle itself is much faster. Depending on who's playing, what they consider to be difficult may differ, so you can't compare these two fights; however, we're confident that fight itself is fitting for the name Ultimate, so please look forward to it!

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We showcased gameplay and presentation slides to cover the characteristics of Heaven-on-High.

Unlike what you see from the outside, Heaven-on-High is very spacious inside. This will be explained as you progress through this storyline. We traveled a bit into it, so be sure to check the video. This time, there's a chance that you'll enter large rooms that encompass the entire floor.

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Some of you may be worried that Hydaelyn may be in danger if we're having Warriors of Light summoning primals as they please! Rest assured, this will be covered in the story! Players will find the summoning stones needed for primal summoning from silver chests.

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We made adjustments to how rewards are exchanged in the Deep Dungeon as the previous method required you to sacrifice a large chunk of your aetherpool progress. This made it difficult to do for those who were still challenging the Palace of the Dead. For this reason, we have changed the flow for reward exchange for both Deep Dungeons in Patch 4.3. Additionally, players will be able to obtain a certain mount that has been requested in the past from Heaven-on-High. And like Palace of the Dead, the final floor of Heaven-on-High is very unique and memorable.

Additional Updates
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Performance Action Updates

During the show we played some of the new instruments, and also showed the new UI, which allows players to assign keys for all musical notes.

We also made overall adjustments to latency and sound quality for the instruments as well. In addition to this, music notes can be long pressed to continuously play that tone until released.

In the future, we're considering to add percussion instruments.

Color Filtering Settings

We are going to be introducing full-screen color filtering options in the Accessibility Settings in the System Configuration.

We looked into various studies, and added color filtering options based on three types of color blindness. We made color adjustments to Area of Effects in the past, and other various adjustments for color blindness, but we will continue to strive to make it possible for more players to be able to experience the game.

The Feast Adjustments

Players will not only be able to view the party list for both their allies and opponents, they will also be able to see what types of enhancements and enfeeblements each of the players have. This can be seen in the spectator view as well. We will also be making adjustments to the map based on the feedback we received from everyone.

Letter from the Producer LIVE Part XLIV (05/18/2018)



Hi everyone!

We are knees deep into blind week and there are only a few days left before Season 7 ends! Can't wait to find out who will make it to the Top 100!

And while you are all busy fighting, we have posteda new Dev Blogabout upcoming 4.3 changes - not only about the Feast, but also Frontlines!

If you haven't already, have a look!

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Be sure to experiment all of these changes when 4.3 goes live, and share your feedback with us!

The Feast - 4.3 Updates!



We're pleased to announce the forty fourth installment of the Letter from the Producer LIVE, featuring Return to Ivalice guest creator Yasumi Matsuno! This show is set to take place on Friday, May 11, 2018 at 4:00 a.m. (PDT) / 7:00 a.m. (EDT) / 11:00 (GMT).

In this thread we'd like you to post questions for Return to Ivalice Guest Creator, Yasumi Matsuno.

When submitting your question, we ask that you follow these steps:

  • Please post your question(s) as a reply to this thread
  • Please limit posts to your question(s) only and do not use this thread for discussion
  • If another player already asked a question you had in mind, simply click the "Like!" button instead of re-posting the question
  • Feel free to make use of the Search Thread option available from the top menu which allows you to search for posts with similar questions.
  • Please post only one question per reply (of course you are allowed to post several replies!)
* For more information regarding the Letter from the Producer LIVE, please read the following: NA/EU
* Please note that once the event is over, we will be closing this thread.

Ask Questions for Return to Ivalice Guest Creator Yasumi Matsuno



Hello everyone,

How's Season 7 going? We hope everyone is having fun climbing the ladder!

As you may know, we have received a lot of feedback from many of you after Patch 4.2, and devs are currently hard at work! - Thanks again for that!

Patch 4.3 will bring quite a few changes, so let me introduce a few of them today

PvP Teams Custom Games

PvP Teams custom games will be available! Team names and crests will also be visible in the UI and the background.
It will also be possible to invite other PvP Teams to spectate the game.

Map & Rules Adjustments

Several adjustments/improvements to the map and the rules are currently being worked on based on the feedback received! We will share more details at a later date, but we would like to let you know that we are also attempting to address the situation when a team is kiting until time runs out when leading the game towards the end.

Season 7 Reward

You already had a glimpse of it on thedevblogfrom Zhexos or on theFeast rewards page, but here is the first official look at the Season 7 reward for all top 100 players!

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What is it that you are looking forward to the most in The Feast 4.3?

May the Feast be with you all~

The Feast - 4.3 Updates!



Hello everyone!

We have been observing the recent connectivity issues, which players have been reporting, and made adjustments that had a positive effect on the situation. However, unrelated to the EU DC, on the 9th and 10th April there was a wider issue with the European DE-CIX internet backbone. Unfortunately, this has caused further problems, so we will continue to monitor the situation closely. Please keep updating this thread to let us know if the situation is improving for you or not.

Latency/Packet Loss Issues [Chaos Datacenter]



We are pleased to present the full digest of the Letter from the Producer LIVE Part XLIII! If you missed the live stream, or if you just want to watch it again (and again), check it our below!

*Don't forget to select 720p option to watch the video in HD!

Patch 4.3 Special Part I
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Patch 4.3”Under the Moonlight will debut in late May. As the development has been progressing smoothly, it may be released closer to mid-May than late-May.

Main Scenario
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The 4.3 main scenario will bring the Doma storyline to a close and kick off a new story which we don't think anyone will be expecting. We hope you're looking forward to it!

New Sidequests
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The Four Lords and Hildibrand sidequest series will continue in the Patch 4.3 series.

As we mentioned previously, the next part of the Hildibrand series will be released in a subsequent patch after the release of Patch 4.3. During the broadcast we showed off some screenshots from the new Four Lords quest and eagle-eyed adventurers will notice that Tataru is wearing a new outfit!

Beast Tribe Quests - Namazu
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The Namazu beast tribe quests will make their debut in Patch 4.3 and will focus on Disciples of the Hand and Land. The mount reward is pretty interesting, so please look forward to it!

New Sidequest “ Doman Reconstruction

A new sidequest feature, known as Doman reconstruction, will begin in Patch 4.3. The second installment of this will introduce a new system, so we recommend you start working on this once you have completed the main scenario quest.

New Instanced Dungeon “ The Swallow's Compass
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Since this is an odd numbered patch, we'll be introducing one new instanced dungeon. The other day we tested the dungeon for balancing purposes and I can say that the design and the music are very well done. You may be familiar with the entrance of this dungeon just by looking at the following screenshots.

New Trial (Hard/Extreme)

We'll be keeping it a secret as to who you will be fighting until the patch is released. It's so secret that it won't be mentioned in the patch trailer, or the patch notes, so you'll have to experience it yourself once it's released! I will say that it's not one of the Four Lords.

Return to Ivalice “ The Ridorana Lighthouse
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We received some special requests from Matsuno, who is in charge of the scenario, and so the volume of the story is quite large this time around. Aside from the main story, we also have a side story available, so be on the lookout for that. We're planning to showcase further details in our next show covering the second part of the 4.3 special. We also hope to show off the boss designs created by Keita Amemiya at that time.

We're planning to set the loot rule for all alliance raids to Greed Only starting in Patch 4.3. We originally intended the alliance raid rewards to be a means for players to obtain gear for their secondary jobs; however, it is difficult for players to participate on these other jobs while wearing lower item level gear. This leads to many simply having to go as their main jobs which makes them unable to hit Need on the items they really wanted, resulting in needing to run the content multiple times. To resolve this issue, we have decided to limit the loot rule to Greed Only, making it possible for players to join as their main jobs, while being able to obtain gear for their secondary jobs.

With that said, we will be reading over community feedback when deciding if we will continue this approach or not in the future.

New Deep Dungeon “ Heaven-on-High
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We're finally able to reveal that the next Deep Dungeon is on its way! Palace of the Dead was extremely useful for players aiming to level their Disciple of War/Magic from level 1 to 60. In Heaven-on-High, players will be able to run the content to level up from 61 to 70.

*During the broadcast we mentioned Heaven-on-High can be accessed from level 60 and above; however, the correct level is 61 and above.

Unlike Palace of the Dead, players will encounter high-end challenges a lot quicker, which begin from floor 31. It will introduce some new features and rewards, so please give it a try. There's a new system that have a unique greater summon effect.

*During the broadcast we mentioned pomanders, but this is going to be a new system.

Since there is a large assortment of content being implemented in Patch 4.3, and we believe players will be busy with things like the main scenario, we may push back the implementation of Heaven-on-High just a bit.

The Forbidden Land, Eureka - Pagos Expedition
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The next installment of the Forbidden Land, Eureka is planned for Patch 4.35 and will take place in a snow-covered area. We have made updates to the system and introduced new features and support elements for players that need to catch up.

The Minstrel's Ballad: The Weapon's Refrain (Ultimate)
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We are releasing The Minstrel's Ballad: The Weapon's Refrain (Ultimate) as part the next installment of extreme-difficulty content and we'll introduce screenshots and such in the next Letter from the Producer LIVE. This content is scheduled to be released two weeks after Patch 4.3 goes live.

It took quite a while for the Unending Coil of Bahamut (Ultimate) to be conquered, so we're currently making adjustments to shorten that just a bit. However, don't worry, as the difficulty level will still proudly wear the title of Ultimate. Victorious adventurers will once again be rewarded with weapons with glowing effects.

Job Adjustments

We'll go over some of the details in the next LIVE show, with the full details available in the patch notes. For now, I will mention that we're planning to make adjustments towards dark knight, samurai, and astrologian. Samurai is planned to receive adjustments which will increase their damage output.

PvP Update
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As we are aiming to host an official tournament, we made adjustments to the HUD so players can see buffs applied to all allies and opponents in the match and we'll go over more details in the next show. Furthermore, we will be making changes to the Crystal Tower Training Grounds map, such as the lighting, based on the feedback we received globally.

Also, in order to speed up the matching process, we will be changing Frontline in Patch 4.3 where the featured campaign will be changed on a daily basis. Furthermore, Frontline campaign the Borderland Ruins (Secure) will receive map improvements and rule adjustments.

Glamour System Update

In order to resolve the inventory issue we made it so that items converted to glamour are destroyed; however, based on the feedback we received globally, we have added a system that will allow players to reclaim items converted into glamours. This will apply to items which were converted to glamours before 4.3 as well. However, please note that we aren't able to retain the data showing the name of the person who crafted the item.

Additionally, the appearance of the adventurer squadron units can be changed via the glamour dresser as well.

Performance Action Updates

This time we'll be adding sounds for five types of wind instruments, and an animation for playing a wind instrument. In Patch 4.1, the sounds were set at a high quality, but due to the amount of data being processed, we made adjustments to the overall quality when new sounds were added. However, we have received feedback regarding the quality of the sounds, so the sound team is currently making further adjustments to increase the quality. We are also planning to expand the keyboard UI, and also add features such as being able to sustain the sound while key is held down and fading afterwards.

Housing Updates - Guestbooks

We will implement a new Guestbook furnishing, where the estate owner, or visitors, can leave messages. There's also a feature where players can simply leave a like as well.

It'll be much later than Patch 4.3, but the development of mannequins where you can equip them with your favorite gear is also moving forward. We're also looking into linking the mannequin and the market board, so players can purchase gears equipped on the mannequins directly from there. By doing this, players can suggest interesting and unique outfits to other players, and you can also purchase outfits you like all at once. We hope this can lead to various types of play styles.

Additional Updates
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We will be introducing a new Duty Roulette category: Raids. This roulette will include normal versions of the raids up through Omega: Deltascape.

A third custom deliveries client will be introduced. Players have already met this person before and should be familiar with them. Once you build enough relations with this NPC, you'll be able to freely change the NPC's outfit as well.

Cross-World Linkshells will be introduced and players will be able to chat with those in other Worlds under the same data center. Please note that unlike normal linkshells, the linkshell will be destroyed once the number of players in it drops down to one. This feature adds a fair amount of stress on the server, so in Patch 4.3 we're limiting each player to one cross-world linkshell. We're planning to ease up on this restriction once we're able to see a stable performance. One cross-world linkshell can have up to 64 players in it.

Letter from the Producer LIVE XLIII Digest (4/20/2018)



Hello, there!

Yes, you will be able to retrieve gear that was already converted to glamour prior to Patch 4.3!

Question about 4.3 glamour dresser gear retrieval



Hi Feves et al.,

While we cannot give more information about Light Party features and rewards for now, please rest assured that these are not forgotten! We will share more details at a later time, so please train hard until then - You want to be ready when the time comes..!

Good games all!

Can we have a clarification on the purpose of PvP Teams?



Greetings, everyone!

We're pleased to announce the next Letter from the Producer LIVE, Part XLIII! This next Live Letter will take place on Saturday, April 14, 2018 at 2:30 a.m. (PDT) / 9:30 (GMT) / 10:30 (BST).

In this thread we'd like you to pose questions forGlobal Community Producer Toshio Murouchi .

Global Community Producer Toshio Murouchi oversees the Community Team that handles live events and broadcasts, the Support Team that handles inquiries from players, the Special Task Force (STF) Team that handles illicit activities, the NOC Team which observes real-time tasks like server status, and various other teams related to the community.

Task Details

  • Community Support (Live events, broadcast, official forums, promotions)
  • Customer Support (GM, Information Center)
  • Illicit Measures (STF, RMT handling)
  • Network Observation (NOC)

When submitting your question, we ask that you follow these steps:
  • Please post your question(s) as a reply to this thread
  • Please limit posts to your question(s) only and do not use this thread for discussion
  • If another player already asked a question you had in mind, simply click the "Like!" button instead of re-posting the question
  • Please post only one question per reply (of course you are allowed to post several replies!)
* For more information regarding the Letter from the Producer LIVE, please read the following: NA/EU
* Please note that once the event is over, we will be closing this thread.

Questions to Global Community Producer Toshio Murouchi




We are aware that due to a lack of "My burst is ready" quick chat, players have found ways to communicate with their teammates when they are ready to burst - using "Hello" being one of them.

We would like to let you know that this situation has been forwarded to the dev. team, and that they are positively looking into the situation!

Good luck to all of you trying to climb the ladder in Season 7!

Hello means 'burst ready'.



Thank you all for you feedback on the Forbidden Land, Eureka Anemos.

After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
- Eureka potions will be added as possible rewards.
- The rate at which fireworks are awarded will be reduced.
- Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.

Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.

What's your first impression of Eureka?




Thanks for all the submissions so far, adventurers! We're constantly taken aback by your creativity and talent.

We wanted to let you know that we've updated the original post for this thread to include details about sharing your works on social media, so please take the time to re-read at your convenience.

This change will apply to entries we receive going forward. The main reason for the change is that in addition to showcasing your work on Duty Commenced, we'd love to include your submissions on our social media channels such as the official FFXIV Instagram for Fan Art Mondays and Facebook, etc.

We're looking forward to seeing even more of your incredible creations!

Announcing "Community Commendations"! Submit your Fan Creations!



FFXIV Producer and Director Yoshi-P here.
I'd like to comment further on the situation surrounding the bug which allowed players to execute the squadron limit break Ungarmax outside of command missions.

While we reviewed a great deal of information obtained from various sources, including social network sites, we found much of it was conflicting. Accordingly, we wanted to ensure that we made a clear and accurate assessment of the circumstances and underlying cause, and from that determined what preventative measures could henceforth be taken.

Since I wanted to touch on how our conclusions impact our development and operations teams, as well as QA and our bug reporting flow, this post ended up being extremely long. I ask that you set aside sufficient time to read it in full. I've also included a timeline and summary to help you all understand the situation to this point.

- Timeline of Events

  • Ungarmax is implemented in internal build along with command missions for 4.1.
  • Due to action implementation oversight, bug allowing usage of Ungarmax outside of command missions is introduced.
  • Bug remains undiscovered by development and operations teams, and is ultimately pushed live.
  • Bug is discovered by players and is intentionally exploited to execute Ungarmax outside of command missions.
  • Player executing Ungarmax outside of command missions is observed by another player, who reports it three times as cheating.
  • Reports of cheating are received by the Special Task Force, which begins to monitor the reported player.
  • The STF is unable to confirm the usage of third-party tools to facilitate cheating and ceases monitoring the reported player.
  • At a later date, the reported player is confirmed to have used a third-party tool to cheat and is permanently banned.
  • The Ungarmax bug remains unknown to the development, operations, and QA teams for an extended period of time.
  • On the afternoon of 2/27 JST, information regarding the Ungarmax bug is spread by several players aware of it.
  • On the evening of 2/27 JST, the development, operations, and QA teams commence an investigation and discussion as to how to proceed.
  • At 2/28 4 PM JST, the servers are taken down for emergency maintenance.
  • Two hours later, at 6 PM JST, the servers are brought online and the Ungarmax bug has been addressed.
  • The work flow for the development teams is revised in an effort to eliminate similar bugs in the future.
  • The work flow for the STF and operations teams is revised in an effort to ensure that similar reports are fully investigated.
  • Disciplinary actions are planned for players who intentionally and/or repeatedly exploited this bug in order to clear content.

In summary, this bug has been addressed, and Ungarmax should no longer be usable in this fashion. Furthermore, in an effort to reduce the occurrence of similar bugs, as well as to ensure that the reports we receive are afforded all due consideration, we have reviewed and revised the process by which the STF escalates issues to the development teams, the GMs, and the QA teams.

At this time, we are in the final stages of determining what disciplinary actions to take against players who intentionally and/or repeatedly exploited this bug in order to clear content.

This concludes the summary of recent events and our actions taken in response.
The FFXIV team has been and always will be fully committed to operating in a fair and open manner. We hope we can continue to count on your patronage in the years to come.

As previously mentioned, what follows is a far longer and more detailed explanation of recent events. Should you wish to read it in full, I suggest you set aside sufficient time to do so.

- A Detailed Explanation of the Bug and Our Preventative Measures

To review, the Ungarmax bug is as follows:

Provided certain conditions are met, the squadron limit break Ungarmax can be triggered at will outside of command missions.

The conditions for reproducing this bug are as follows:
  • Player has unlocked adventurer squadrons
  • Player has unlocked command missions
  • Player has filled at least one level of the limit gauge
When a player attempts to execute a class, job, or general action with the keyboard, mouse, or gamepad, several things must happen before the action is actually executed and processed.
1. Action input is registered by player client.
2. Action input is converted to packets and sent from player client to server.
3. Server-side check to determine if action can be executed is performed.
4. If confirmed possible, server-side calculations are performed and results are sent to player client via packets.
5. Results packets are received by player client, which processes and displays animations, effects, relevant figures, and so forth.
6. If confirmed impossible, input is processed as error and results are sent to player client via packets.
As you can see, a successful server check must always be performed before an action is permitted to be executed. An action input alone should never be sufficient, and a sever check that confirms whether or not an action is valid is essential to ensuring that cheating is not taking place.

However, because the squadron limit break Ungarmax was not implemented as part of the battle system by the usual team, the normal procedures that ensure such actions are checked by the server were not observed. Moreover, the routine requests that the server-side checks for all relevant actions be aggressively tested by the QA team were insufficient. As a result, this exceedingly simple bug went unnoticed and made it into the release build. This goes to show how a single oversight in a patch containing a plethora of new actions and content can have drastic repercussions.
Our Assessment:
In developing and expanding the content of FFXIV, a great many individuals had to work in parallel. As a result, the minimum standards and procedures for creating new actions were neglected, and not all team members were sufficiently aware of the importance of ensuring server side checks are performed. Additionally, the squadron limit break Ungarmax was intended to be an order given to your unit members and therefore should not have been usable via the /ac macro. These mistakes created a situation in which players could easily exploit this bug to their advantage.
Our Response:
The battle team, which is responsible for the creation of most new actions, will once again share with other teams and planners their standard methods and procedures. The QA teams will review their guidelines with an eye towards performing more stringent checks in the future.

Moving forward, all new actions will be:
1. Tested to ensure server-side checks are being processed correctly, regardless of intended functionality.
2. Flagged unusable with /ac macros by default, and added to a white list of valid actions only upon further review.

These and other precautions will be taken regardless of whether or not formal requests have been received, in addition to the standard quality assurance checks to ensure that actions are performing to spec. It is our belief that by taking such measures to reduce developer error that we will prevent the occurrence of similar bugs in the future.

- Our Efforts to Ensure Reports of Cheating are Properly Processed

As some of you may be aware, there were claims made on external sites that this bug was reported to us four months ago. In order to ascertain the truth of the matter, we investigated all relevant communications and log data.

Ultimately, we concluded that three reports of cheating were made via the support desk between October 15 and 16, 2017. All reports were made by the same player regarding the usage of Ungarmax by another player in the Royal City of Rabanastre, where it should not have been possible.

Although an investigation was opened into these claims, it was eventually closed without informing the development or QA teams. Because of this, despite the player's reports, the bug remained unknown to us for some time. Again, we deeply apologize for the resulting problems.
Our Assessment:
The main purpose of the Special Task Force is to investigate illicit activities in FFXIV. Manipulation of packet data, teleport and speed hacks, RMT, and other similar actions that may be considered cheating fall within their purview.
When they received these reports and opened their investigation, they did not focus on the possibility that the player was exploiting a bug so much as the possibility the player was utilizing a new third-party tool. Therefore, although they monitored the reported player for a time, when they did not observe them using any such tools, they closed the investigation. While the STF has been instrumental in ensuring that our players can enjoy a fair and stable gameplay environment, in this instance their specific approach backfired.
Our Response:
Within the FFXIV operations teams, there are two in particular that are responsible for resolving in game issues. The GMs that you all know comprise one, and the STF is the other. After reviewing the various responsibilities assigned to both, we have revised the overall workflow to ensure that neither group becomes too compartmentalized, and to ensure that all reports regardless of content are eventually forwarded to the development and QA teams. That being said, because this change alone will drastically increase the quantity of reports received, they will be classified and reviewed as priority dictates by the relevant individuals to reduce the risk of a report slipping through the cracks.

- Disciplinary Actions to Be Taken against Players Who Exploited the Ungarmax Bug

A great many players, as well as our own development and operations teams, learned of this bug after a post was made on Reddit. We have since analyzed the battle log data from all players on record from the release of 4.1 to the date of the aforementioned post, as well as the date when maintenance was performed to address the issue. The results are as follows:
(Of reports received, 66 in total came from all regions)

- Prior to midnight JST, 2/27, 25 characters across 21 accounts were confirmed to have used Ungarmax in 8-man duties.
Our Assessment and Response:
The players of these 25 characters were confirmed as having exploited the bug prior to knowledge of it becoming widespread. Therefore, they not only chose to use Ungarmax outside of command missions, but actively concealed the existence of the bug allowing them to do so from others. Accordingly, their accounts are being suspended.
- After midnight JST, 2/27, 1110 characters were confirmed to have exploited this bug to execute Ungarmax under abnormal circumstances.
Our Assessment:
Of these 1110 characters, 457 exploited the bug only once, and in either public or housing areas, or in undersized parties in older instanced content. Given the circumstances, we believe these instances were simply players seeking to confirm whether or not the bug did indeed exist. Of the remaining characters, 523 characters used it more than once, albeit only a few times. However, 130 characters were confirmed to have repeatedly exploited this bug. Players will be treated differently according to these factors.
As an additional note, while during our investigation we confirmed that several players exploited this bug while undertaking the Unending Coil of Bahamut prior to 2/27, and one player after, none successfully completed the duty.
Our Response:
Players we judge to have exploited this bug not to progress through content, but solely out of curiosity, will not be subject to disciplinary action. Not only was this a major bug that was created by developer error, it persisted for months due to our failure to properly process user reports, and the resulting usage by curious players upon word of it spreading is understandable. Our analysis of battle and other log data from the period of when information on the bug was disseminated until the bug was fixed confirms that these players did not profit from its usage, and we see no reason to hold them to account. That being said, we must strongly encourage you all to not experiment with these bugs in the future, and to that end will be sending mails to all concerned.
Players who exploited this bug more than once, if only a few times, will be regarded as having done so intentionally, and therefore will be subject to a 24-hour account suspension. However, players who exploited this bug a significant number of times will be more harshly penalized.

Finally, I would like to deeply apologize to you all yet again for the inconvenience this has caused. We are committed to doing everything in our power to provide you with a stable and enjoyable gameplay experience free of bugs. However, I must reiterate that to exploit such a clear and obvious bug like this is to violate the terms of service, and ask that you not do so.

We hope you will continue to enjoy your time in the world of FINAL FANTASY XIV for years to come.

Squadron limit break (Ungarmax) can be used in regular duties by any job


Stormfur's Avatar
Quote Originally Posted by StormfurView Post
I don't doubt that Kaposhipi (not sure if I spelled it right) is relaying our wishes to the dev team, but we get so little real feedback in here that it's like a desert. We feel like we give and give and give suggestions and receive very little in return. Then all of a sudden, changes (like the 4.0 pvp) are lumped on us like an avalanche. Now, I grant you, it is probably one small step in the overall plan for PVP, but we don't know what's on the horizon and because we love this game and this mode so much, it's really discomforting.
Hi Stormfur (and everyone else!),

Yes you spelled my name correctly! Thanks
I just wanted to say that I'm not the only one to relay your feedback to the dev team. For the PvP threads specifically, it's a joint effort by everyone in the NA team and myself - Luxpheras, Sicycre, Zhexos and Bayohne have been helping a lot with PvP feedback.

Sorry to read you feel like you're receiving very little in return of your feedback. We always strive to improve our communication, and while we can't promise to satisfy all the requests you submit, we will continue to work with the dev. teams and the community team as a whole to reflect on how we can provide more information to the community when we can.

Let me also add that we unfortunately cannot respond to all threads even if we would love to, as explained inanother threadby Luxpheras. But then again, that doesn't mean we don't read and/or don't care! We escalate all feedback so rest assured that everything that you suggest on the forums reaches the dev team.

Thank you for your continuous support!


PVP thread on Japanese forums




Thank you all for the extensive feedback and input offered on dark knight. Please rest assured that your thoughts have been gathered and forwarded to the dev. team, and we will continue to share your feedback as it comes.

It's also worth noting that we understand that as a community, it's important that you feel your voices are heard. While we cannot respond to every thread that we review and pass on, please know that we have community representatives (myself included!) who read through the official forums and report player feedback to the development team on a daily basis.

This means that oftentimes, your feedback is being actively shared and you might not know it. We'd love to be able to respond to every thread we read and share with the dev. team but the volume of feedback received and the nature of operating as a global community makes that unrealistic to achieve. I know that Kaposhipi has mentioned this before, but a lot of the work our teams do happens behind the scenes and we are often not at the liberty to discuss plans that are still in development.

With that being said, we will continue to try our best to keep the community up to date with the latest information and comment when we can. Please continue to share your feedback, thoughts and experiences with us, and we'll keep sharing it with the dev. team!

Dark Knight under review: Feedback to the Developers and Community Team



Hello everyone!

Yoshida-san has commented on the Ungarmax bug and about the emergency maintenance.

Naoki_Yoshida's Avatar
Quote Originally Posted by Naoki_YoshidaView Post

This is Naoki Yoshida, Producer and Director of FFXIV.
Allow me to provide updates on the current situation here.

There is various other information on external websites that is causing confusion, but it was in fact late last night (Japanese time) that the development team “ myself included “ learned of this bug, in the same way as many others did.

Regardless of how and why, at the same time as confirming the truth of what is written on the other websites, we consider this a highly urgent bug and made preparations to fix it promptly. That was what the Emergency Maintenance earlier was for. Apologies that the information as to why was delayed.

The bug has been fixed, and the action is no longer usable in content other than what it is meant for.
We are currently continuing to communicate with the NA and EU teams as there is an issue with time difference, but are proceeding accordingly to confirm the below points:
  • Whether or not the comment written on the external website reporting that "it was reported to the GM team four months ago" is true or not.
  • If it was, then why was the issue not reported accordingly back then.
  • Identify the amount of characters that are "assumed to have intentionally used" this action for incorrect means.

The bug, that has now been fixed, could have occurred accidentally by the incorrect use of a macro that had been put in place for the standard use of the action in some exact conditions if they were met by chance. Therefore, we will be careful in our decision as to who used it deliberately.

In order for the research into this to be done, keeping in mind the issue of time difference, we ask for your time and patience on this.

We will be in touch upon gathering and summing up the necessary information, including what needs to be done going forward to prevent this issue occurring again.

We sincerely apologize for this bug and the time taken to fix it.
Thank you for your patience until we send the next notification on this matter.

Squadron limit break (Ungarmax) can be used in regular duties by any job



We are pleased to present the full digest of the Letter from the Producer LIVE Part XLII! If you missed the live stream, or if you just want to watch it again (and again), check it out below!

*Don't forget to select the 720p option to watch the video in HD!

Regarding Patch 4.2
We answered questions that were gathered from the forum regarding Patch 4.2.

Q: On the day of patch release, it was difficult to participate in instanced battles due to congestion.
Are you planning for any counter-measures to mitigate the congestion, such as moving instanced battles to the end of the quest series?
A: We apologize that we had to undergo emergency maintenance on the day of the patch release.

In Patch 4.0 there was a similar issue with instanced battle congestion, and to players it may have seemed that the same issue was being repeated. We had measures in place for Patch 4.2 based on our previous experience; unfortunately, due to human error, there were congestion issues with instanced battles again.

Instanced battle quests are intended to provide additional immersion into the story, so we would like to carefully examine where in the scenario the battles should take place. We will also continue to take measures against congestion so that players will be able to participate in the instances on the day of patch release.

Q: While there were adjustments for all three tank jobs, we still think that paladin is the most efficient of the three. Will there be increases to warrior and dark knight's support abilities and DPS?
A: Party supporting abilities are a part of the job's identity, so we won't make adjustments that will allow using actions with similar effect across all jobs.

Q: The adjustment made to dark knight's The Blackest Night ability was nice; however the effects of Dark Passenger and Shadow Wall feel low compared to the MP cost and length of the recast time. I would like to see dark knight's defensive properties expanded.
A: Since the major adjustments to warrior, the development team has received requests to adjust dark knight.

Looking at the usage rates of each job within the tank role, we believe that the balance between them is currently quite even, so we are carefully considering how we should adjust dark knight.

Content is balanced around the recast time of buffs, so a reduction in recast time may not always lead to strengthening the job.

Dark knight is under careful consideration at the moment, so please wait a bit longer.

Q: For tank accessories, it seems much more useful to meld Direct Hit onto the new crafted accessories than using accessories obtained from the new tokens and Savage raid. Are there any plans to adjust the stats on the accessories in the future?
A: We believe the issue here is that the first groups of players trying to complete the raids quickly are in favor of pushing their DPS. Also, by the time players are able to obtain Savage accessories, their item level would probably have increased, so at that point, it's up to the individual to consider to continue using DPS-focused gear.

We have received some suggestions that tanks should not receive any effects from Direct Hit. We understand the sentiment on this will be split, so we are carefully discussing this at the moment.

Q: Do you have any plans to buff or provide support abilities for jobs that didn't receive any adjustments in Patch 4.2 such as samurai and red mage?
A: We have no plans to make any adjustments to red mage at this time. We believe increasing red mage's DPS while retaining its current abilities would cause a disruption to balance.

Since the buffs to monk, players have been asking for some sort of buff to samurai. Keeping in mind the concept of the job, instead of adding party support abilities, we are considering an increase in samurai's personal DPS.

Q: After the recent changes, black mage became much smoother to play!
Some party support abilities would complete the adjustment, are there any plans to add any or make adjustments to do this?
A: We believe everyone is very focused on their main job right now. However, we're making sure that each job feels different to play, so we do not have any plans to add any new support abilities to black mage in the 4.x series. As with samurai, we believe jobs with high DPS are supporting their party by dealing high damage.

Also, there seems to be a trend where players believe they are at a disadvantage when there is a certain job in the raid. There won't be a major advantage or disadvantage no matter what setup you have. This type of trend gives a negative impression to specific jobs. We would appreciate if the community would stop being swayed by this trend.

Q: Do you have plans to add a system that would allow glamour stored in the dresser to be used through the previous glamour method without the use of a plate?
A: We are currently receiving many calls from players saying they converted the wrong gear. Converted items are not gone completely, they can still be used as glamour. You will be unable to equip them, but if you are using the item for glamouring purposes only, then it's safe to convert them into glamour.

We may change or adjust how converted items cannot be used as normal gear; however, it may affect inventory size, so we haven't decided on this yet.

We're also developing a system that'll allow glamouring directly using the items stored inside the dresser.

Q: Do you have any plans to increase the amount of items that can be stored inside the glamour dresser, or add more glamour plates?
A: Adding more glamour plates is possible, but it would increase the amount of data passing through the network, which would increase the chances of the servers going down. If we are to increase the number of glamour plates, there is a need for us to carefully look at everyone's data.

We also have to choose between increasing the areas in which the plates can be applied, and increasing the amount of plates. At the moment we're currently looking to increase the number of plates available, but we would like to slowly increase the areas where plates can be applied as well. We will be looking at player comments to determine the balance between the two.

Q: Would it be possible to add optional items, such as Yda or Aymeric's outfit to the armoire or Calamity Salvager?
A: Calamity Salvagers check the character's achievements for reclaimable items, so it would be difficult to include optional items as they do not have achievements tied to them.

As such, we're looking to address this via the armoire, but as this requires changing item data, this will take some time. Please wait a bit more.

Q: The dye information is lost when storing items in the armoire, making it hard to store items that are dyed rare colors. Would it be possible to retain the dye information for items stored inside the armoire?
A: In order to store as many items as possible in the armoire, we conserve space by cutting down on as much stored item data as possible. By including dye data, the amount of data required increases dramatically, and so we have no plans to address this at the moment. We will instead be increasing the amount of items that can be stored in the armoire.

Q: To accommodate new players, cutscenes in Castrum Meridianum and The Praetorium main scenario dungeons cannot be skipped now. Are there any other dungeons or trials that are scheduled to be adjusted like this?
A: We stopped including cutscenes within content, so we don't feel we need to make further changes. Alliance raids may be adjusted in some fashion. We feel that the rewards for Castrum Meridianum and The Praetorium aren't balanced enough, so we're planning to enhance the rewards.

Q: In the Jade Stoa (Extreme), there's a strategy where you use tank limit break to ignore the second Roar of Thunder, but did the dev. team plan for this strategy?
A: We did not foresee this. Like the meteor phase in the Second Coil of Bahamut “ Turn 4, we are happy that players have found a strategy that even the dev. team did not foresee to cleanly solve the mechanic.

However, if you're going to use tank limit break in the Jade Stoa (Extreme), we recommend to discuss with your group beforehand.

Q: How do you feel about the current progression of Omega: Sigmascape compared to what was originally assumed by the development team?
A: Many more players than expected cleared Omega: Deltascape (Savage), and we are seeing the amount of players who are participating in Omega: Sigmascape (Savage) has also increased. We're streaming during the second week of its release and there seemed to be many players who were working on clearing Savage v3.0. Please enjoy the content at your own pace, and don't feel rushed to clear.

Q: For the Marid mount that can be obtained through the Ananta beast tribe quests, could you add an effect to the feet while in the air, to emphasize that it's flying, similar to the Fenrir mount?
A: Personally, I wanted some sort of effect as well. However, due to the amount of resources required, adding effects to all flying mounts would lower the amount of mounts we can implement. It will be difficult to take on all requests, but I will put in some feedback regarding the Marid.

Q: The characters really stood out in the Ananta beast tribe quests, which made it really fun.
I'm looking forward to the next beast tribe quest series, but will we see Namazu or Lupin?
A: The next beast tribe will be Disciples of the Land/Hand specific.
While I can't go into specific details just yet, popular characters will be involved and we believe it'll be exciting. You may see some characters that were involved in the main scenario as well, so please look forward to it!

Q: In Triple Triad, even if we're able to collect rare cards, because there are limitations for the card set up, we are limited in the cards we can use. Would you consider easing up on these limitations?
A: We're discussing how to ease up on the limitations.
We haven't decided when to implement adjustments, so please wait a bit more.

Q: It can be quite difficult to locate the minion I would like to summon as there are quite a lot of them now. I would like to see some adjustments made, such as making tabs for each type, to make it easier to find the minion!
A: We're having the UI team look into this, and we're considering some type of adjustment.
If you have any ideas or suggestions, please leave some feedback on the forums.

Q: You're able to participate in the Fashion Report from level 15, but is it possible to get a high score with just low level gear?
A: It's not always necessarily possible to get a high score at lower levels. It's not suitable for everyone, but we implemented Fashion Report as means for players to want to start glamouring.

In terms of MGP rewards, you may think there's no reason to get higher than 80 points, but for new players who just started their adventure, we would like them to feel that they'll be able to enjoy glamouring as their levels increase.

As a side note, there were three players who were able to get a perfect score of 100 for the first week's theme.

Q: it's become difficult to complete various large-scale FATEs because the number of participants has decreased. Do you have any plans to give incentives to players by adding rewards, or adjusting the strength of the boss?
A: We believe adding rewards would make players feel that they need to complete the same objectives again, so we are planning to make adjustments to their strength.

Q: When can we exchange 99 totems to obtain the mounts from Susano and Lakshmi?
A: This will be implemented in Patch 4.25.

Q: When will fishers receive a new secondary tool? Compared to other Disciples of the Land, their stats are lower because of the secondary tool. I'm looking forward to a secondary tool with strong stats.
A: We balance fishers without including the stats on the secondary tool.
Also, the durability of the secondary tool will also drop while fishing, so to compensate for this, we have added GP.

Q: Do you have plans to introduce mounts that seat four to eight players?
A: We may implement this sometime in the future.

Q: Do you have plans to expand on the stats of the chocobo companion?
A: The coding for the companion system is quite complex, while we would like to introduce additions and adjustments, we will need more time to address this little by little.

Q: It's starting to become difficult to find new emotes in the long list. Would it be possible to make it visually easier to find them, such as adding New! next to them?
A: The UI team is currently looking into this.

Q: Could you let us know the status of the mobile app?
A: We're looking into releasing it by Patch 4.3, and we hope to show this in a future Letter from the Producer Live. The app is tied to in-game data using a large-scale server, so we're carefully preparing the final tests.

Other Questions
We answered some questions we received from attendees of the event that were not directly related to Patch 4.2.

Q: It's difficult to catch an octopus in-game, which means I'm not able to make takoyaki.
A: We'll make adjustments so you can fish up more octopuses.

Q: Do you have plans to introduce mannequins as furnishing?
A: We're working on implementing these.

Q: Do you have plans to add any Alpha merchandise?
A: We should have some plans. You'll find out more about Alpha in the story later, so please look forward to it!

Q: Would it be possible to load locations from specific content to use with group pose?
A: We currently have no plans to load locations you visited in the past as backgrounds to take screenshots. However, we would like to make it possible to add locations that you were able to visit only once.

Q: Would it be possible to play old FF games from the toy box?
A: Systematically it may not be impossible; however, there are matters related to rights, so I cannot promise anything. Personally, I would like to do something for the games that we pay homage to, like with Return to Ivalice, which are hard to play on current game systems.

The Forbidden Land of Eureka - Anemos
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During the broadcast, we showed gameplay of The Forbidden Land of Eureka.
We explained details regarding the area and its unique elemental battle system, so be sure to check out the video.

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Upgrading Eureka weapons are connected to a side story in the Forbidden Land of Eureka, so they are not a requirement to explore and experience the content.

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Elemental level caps will be increased when we add the next Eureka in the future.

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For those of you playing a healer job, we ask you to resurrect any KO'd players you may come across. However, for those of you playing solo, the field is pretty large, so if you are KO'd in deep parts of the field by yourself, it may be hard for other people to rescue you.

During the broadcast, we showed some of the details covered in previous slides using live gameplay in the fields of Eureka.
  • The map of Eureka is large, similar to an open field. You'll also find an Aetheryte in Eureka.
  • You will not be able to ride any mounts until you complete your exploration.
  • In order to make it easier to play solo, there are shops that sells items which may be useful during battles in the area.
  • By targeting a monster, you'll be able to check their element. In addition, the Magia board will display the element strong against that enemy offensively and defensively.
  • Spinning the Magia board will allow you to switch your elemental affinities. There is a cost required to rotate the board, but that cost will be recovered over time. You can also recover this cost by touching the Magia melder located at the base.
  • Furthermore, the Magia melder can adjust how many Magicites are assigned to each attribute. You'll need to decide how you would like to distribute the Magicite carefully based on your own role, number of party members, and their structure.
  • Notorious monsters may appear under certain conditions and these monsters will drop rare items. The contribution to the fight works the same way as FATEs so all players participating in the fight will receive the right to obtain a reward.
  • Assigning yourself the looking for party status, others will be able to search for you through the player search feature. You can use it to seek players with similar elemental levels as yourself on the spot.
  • Monsters within Eureka are very tough, and it'll be important to think of elemental relationships during battle. Compared to monsters encountered outside of Eureka, monsters within Eureka will follow you for a much longer distance, so it'll be very difficult to shake them off.

Eureka Gear and Weapons

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We're planning to add new ways to upgrade the gear and weapons as we introduce new parts of Eureka in the future. Eureka introduces a brand-new system, so we made it straightforward this time for upgrading the equipment.

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Players will receive AF3 (job-specific equipment) weapons with special effects, and gear that are dyeable as a reward.

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Items earned through notorious monsters include gear designs that FFXI players may be familiar with, and gear that players wanted the role restrictions to be removed from. There's also a feature similar to the lockboxes which offer random item.

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We pushed back the release of Eureka to Patch 4.25 so it can be played once everyone has nearly completed gathering their token gear and defeated the raids. Eureka involves exploration, weapon upgrades, rare item collection, and can be enjoyed by players with varying play styles, so please look forward to it!

Special Guest Section
Guest: Sound Director Masayoshi Soken

Q: In the past you mentioned that when you made the music for Costa Del Sol, you put some breath mints inside an empty cup noodle container and shook that to make the sound. I would like to know if there were any other unique stories similar to this one!
A: From 4.0, there have been lots of tribal-like instruments, and there's an NPC in Azim Steppe that is playing a matouqin. For this sound I used an old Japanese stringed instrument called kokyu and tweaked the sound a bit.

Q: I would like to know the lyrics for the Jade Stoa.
A: The lyrics were written by the Lore team, Oda for the Japanese lyrics, and Michael-Christopher Koji Fox wrote the English lyrics.

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Q: I really liked the arranged version of the FFVI songs featured in Omega: Sigmascape. Could you let us know what kind of difficulties you had, or anything you were particular about?
A: There are many arranged songs in FFXIV, but I believe it's much more difficult to arrange a song than making a new one. For Sigmascape, we're using songs from FFVI, but we had to look into the time it took for the battle to see how long the song should be arranged for. We also made sure to make the songs true to their original versions, while arranging it to match the current generation.

Q: I like the song which plays in the Ananta beast tribe quest. What did you have in mind when creating this song?
A: My colleague composed that song. I believe they are excellent melody makers.

Q: Is that actually the sound of a steam whistle used by the Phantom Train in Sigmascape V1.0?
A: When we use a real sound, we use a company that specialize in recording sounds from real life. For the Phantom Train, the actual whistle sound was used. We combined several whistles together. Not only for this sound, but whenever we use sounds from real life, the staff from the Sound Editing team makes adjustments to them to match the game.

Q: When are you planning to release the Stormblood soundtrack? I'm looking forward to it!
A: I has been six months since Patch 4.0 was released, but during that time we continued to develop the soundtrack. I believe we can make it sometime this summer; however, there's so much in there that it won't fit in one disc already, so we're currently looking into ways to keep it as a single disc. We'll be sure follow-up on this once we have the release date, so please wait just a bit longer.

Q: I would like to play 4.0 songs with a piano. Do you have plans to release the piano score?
A: So far we've released two piano scores for FFXIV, but they're sold out and hard to get. The demand for them has increased since we introduced the Performance feature, so we decided to restock them. The music sheets are made so it's easy for those who are beginners or intermediates, so I believe it should be easy to use with the Performance feature.

Q: I like the Metal song from Alexander. Do you have plans to add hard rock songs similar to this one in future trials and raids?
A: That's really dependent on the type of content.

Q: What are your musical roots? Who is your favorite musician?
A: I'm not sure about the roots, but both my parents were into music, so it's probably from there. As for my favorite musician, I like Rage Against the Machine. Recently I've been listening to Cymbals, and various other music. I love rock music, and love classical music as well.

Q: Please let me know if you have plans to change any of the other existing mount music. Also, do you have plans to add more variations for the general mount music?
A: I understand there's a request to change the BGM from the general songs, but for mounts that may have split opinions on which BGM to use, we use the general one. We'll continue to consider changing the BGM based on everyone's feedback, but the amount of data we can apply to mount BGM is also becoming very tight, so please understand that it'll be difficult to answer all the requests.

Q: I loved the orchestra concert! Do you have plans to do a live concert for the PRIMALS as well?
A: We'll be releasing our very first CD album The PRIMALS and we'll be going on a live tour in Japan, and also planning one in Seoul, Korea.

The Eorzean Symphony orchestra concert for our North American and European players have been finalized as well! The concert will be held in Los Angeles, California, and Dortmund, Germany. For Los Angeles, we'll be performing at the Dolby Theatre known for hosting the Academy Awards!

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Letter from the Producer LIVE XLII Digest (2/27/2018)



We challenged adventurers across the realm to share the love this Valentione season and express their affections towards their favored NPC in the form of a love letter. They say all is fair in love and war, so it's no surprise that our Warriors of Light have just as much talent in their hearts as they do on a battlefield. Wait¦ don't they also say love is a battlefield? How fitting!

It was a pleasure reading through these letters like a nosy postmoogle, and we'd like to thank everyone for their participation.

Without further ado, we're pleased to announce the winners of the Be My Valentione! Creative Writing Contest. Click the usernames below to read their incredible entries!


Announcing the Winners of the "Be My Valentione!" Creative Writing Contest! (NA)



Thank you for all the amazing entries (we have a lot of reading to do...)!

The "Be My Valentione!" Creative Writing Contest (NA) - OFFICIAL ENTRY THREAD



Greetings everyone,

Thank you very much for your feedback! We will be forwarding all of it to the dev. team.

The pre-season is still on-going so if you have any more feedback, please keep sharing it with us!


The State of Feast: Collaborated 4.2 Feedback from Aether, Primal & Chaos



The Eorzean Symphony orchestra concert for our North American and European players has been finalized! The concert will be held in Los Angeles, California and Dormund, Germany. For Los Angeles, we'll be performing at the Dolby Theatre known for hosting the Academy Awards!

We'll follow-up with ticket sales information in the future!

Letter from the Producer LIVE Part XLII Update Thread

Latest Lodestone News

The Feast Season Seven Results Are In!
Visit News Post - May 22, 2018, 10:00 am

The competition has been fierce, but at last, we have declared the winners of the Feast Season Seven!

Top ranking players will receive special rewards, so check out the rankings and see who clawed their way to the head of the pack! Season Eight begins on Tuesday, May 29, following the preseason.

Read on for details.

Patch 4.3 Notes
Visit News Post - May 21, 2018, 11:00 am

We are pleased to announce that the patch notes for Patch 4.3─Under the Moonlight have been released in their entirety. Be sure to check them out for a comprehensive list of additions and refinements to the realm, including the second installment of the Return to Ivalice saga, cross-world linkshells, and more!

* The following quests and duties are scheduled to be released after patch 4.3:
The Weapon's Refrain (Ultimate) (patch 4.31)
Deep Dungeon - Heaven-on-High (patch 4.35)
Even Further Hildibrand Adventures (patch 4.35)
The Forbidden Land, Eureka Pagos (patch 4.36)

Read the patch notes.

* Updated Tuesday, May 21 at 11:00 p.m. (PDT)

Patch 4.3 Notes (Preliminary)
Visit News Post - May 18, 2018, 10:15 am

Patch 4.3 brings a multitude of additions and refinements to the realm. Adventurers of every persuasion are sure to find something to enjoy in this exciting new update.

* The following quests and duties are scheduled to be released in patch 4.31:
The Weapon's Refrain (Ultimate)

* The following quests and duties are scheduled to be released in patch 4.35:
Heaven-on-High, Even Further Hildibrand Adventures

* The following quests and duties are scheduled to be released in patch 4.36:
The Forbidden Land, Eureka Pagos

* Additions have been made to the patch 4.3 notes, which can now be viewed in their entirety.

Letter from the Producer LIVE Part XLIV Digest Released
Visit News Post - May 18, 2018, 7:00 am

We’re proud to announce that the Letter from the Producer LIVE Part XLIV event digest has been released!

If you weren’t able to watch the live stream, or if you just want to watch it again, be sure to check it out!

Proceed to the thread.

Announcing the Eorzean Symphony Hollywood Red Carpet Cosplay Walk!
Visit News Post - May 18, 2018, 3:00 am

We’re pleased to announce that we’re offering attendees of the FINAL FANTASY XIV Orchestra Concert 2018 -Eorzean Symphony- the opportunity of a lifetime—the chance to walk the red carpet in costume on the world’s most famous boulevard, the prestigious Hollywood Walk of Fame! The fans attending the concert won’t want to miss this unique opportunity to show off their amazing cosplay on Hollywood’s legendary red carpet.

Walk into the historic theater, take memorable photos with friends and fellow attendees, and share the red carpet with producer and director Naoki Yoshida, sound director and composer Masayoshi Soken, and vocal artist Susan Calloway!

Read on for more details.

Changes to the Feast PvP Rating System
Visit News Post - May 17, 2018, 10:00 am

To ensure players are matched with opponents of an appropriate skill level, adjustments will be made to PvP ratings starting with the pre-season following Season 7.

Read on for details.

Visit News Post - May 17, 2018, 9:00 am

We’ve released another exciting new fan kit to give your PC and smartphones a great new look!

Download the fan kit.

Patch 4.3—Under the Moonlight Special Site Updated
Visit News Post - May 17, 2018, 8:00 am

Catch a glimpse of what’s to come in Patch 4.3─Under the Moonlight with this latest update to the special site, introducing the upcoming trial The Weapon's Refrain (Ultimate), new beast tribe quests, and more─plus new screenshots of the Ridorana Lighthouse!

Visit the special site.

THE PRIMALS Debut Album Out Now!
Visit News Post - May 16, 2018, 9:30 am

The PRIMALS, official band of FFXIV, launch their debut album today! Not only does it include all of the tracks featured on previous arrangement albums, there are four brand new songs, including their take on fan-favorite “RISE.” They bring just as much energy and intensity to this album as they do to their live performances, so don’t miss it!

Order your copy today!

Check out THE PRIMALS special site to preview the tracks!

Lord of Verminion Tournament Rewards
Visit News Post - May 16, 2018, 6:00 am

From Patch 4.3, the MGP rewards in Lord of Verminion tournaments will be increased. Therefore, we recommend that players participating in the tournament held between May 15 and May 18 claim their rewards after the release of Patch 4.3 for increased MGP.

Patch 4.3─Under the Moonlight Trailer is Now Live!
Visit News Post - May 11, 2018, 11:20 am

Lord Hien’s negotations with the imperial envoy Asahi are proceeding apace, and their forthcoming prisoner exchange promises a burgeoning peace between Doma and the Empire. Yet now is not the time for repose─adventure beckons! Brave the dangers of the Valnard Sea in a parlous quest to find Ivalice, or traverse the uncharted wilds of Eureka and discover what became of the isle of Val.

Great trials and still greater rewards await those who would stand against the coming peril. With all this and more fast approaching, we offer you a sneak peek with the Patch 4.3—Under the Moonlight trailer!

Visit the special site.

The Feast Season Seven Ending Soon!
Visit News Post - May 11, 2018, 11:15 am

The competition has been fierce, but Season Seven of the Feast will soon draw to a close!

Updates to the rankings page will end after Monday, May 14, and the final results for the Feast will be announced on Tuesday, May 22.

Devour your rivals, and prove yourself the most savage at this banquet of beasts!

View the Feast Rankings page.

* Pre-season matches for Season Eight will begin with the release of Patch 4.3. Details regarding the end of the pre-season, and the start of Season Eight, will be announced in the future via the Lodestone.

Patch 4.3—Under the Moonlight Special Site Updated
Visit News Post - May 10, 2018, 8:00 am

Sneak a peek at more of the new content coming in Patch 4.3, including the latest Four Lords and Doman Enclave quests, custom deliveries, updates to chocobo races, and Lord of Verminion Master Battles.

Visit the special site.

Tune into the Letter from the Producer LIVE Part XLIV this Friday
Visit News Post - May 9, 2018, 8:00 am

It is our pleasure to announce the URLs for the upcoming Letter from the Producer LIVE Part XLIV set to take place on Friday, May 11.

Friday, May 11, 2018 at 4:00 a.m. (PDT)
* Starting time is subject to change.

* Please note that the audio will be in Japanese only.

Check out the details on how to view the broadcast.

New Optional Items Available!
Visit News Post - May 8, 2018, 6:00 am

New optional items have been added to the FINAL FANTASY XIV: Mog Station!

Read on for details.

Duty Commenced Episode 22 Archive Now Available
Visit News Post - May 7, 2018, 7:00 am

The latest episode of the North American community team’s Duty Commenced live show has been archived and is now available to view! Couldn’t join the team live this time? No worries! The episode has been stored on the official FINAL FANTASY XIV Twitch channel and can be watched over and over at your leisure.

In this episode, the community team went over news of the upcoming Patch 4.3, discussed recent events and provided another installment of Community Commendations!

View the archived video on the official Twitch channel.

Regarding Discontinuation of the PlayStation®3 Character Data Transfer Service
Visit News Post - May 2, 2018, 2:15 am

The ability to transfer save data from PlayStation®3 to PlayStation®4 will be discontinued upon the release of patch 4.3, and the “Transfer Character Data” option will be removed from the launcher accordingly.

Players who have previously backed up their character data but have not yet transferred it from PlayStation®3 to PlayStation®4 should do so now, before the release of patch 4.3.

* All FINAL FANTASY XIV PlayStation®3 licenses were automatically upgraded to PlayStation®4 licenses at the end of PlayStation®3 service. Click here for details on the automatic upgrades that were applied at that time.

We look forward to your continued support of FINAL FANTASY XIV.

Join us for Duty Commenced Episode 22 on May 4th!
Visit News Post - May 1, 2018, 6:00 am

Duty Commenced Episode 22 is set for Friday, May 4th! Join the North American Community Team as they discuss Patch 4.3 details, cover recent live events, showcase Community Commendations, and host giveaways!

Read on for show details.

Automatic Disbandment Added for PvP Teams
Visit News Post - April 27, 2018, 4:00 am

As of Patch 4.3, a PvP team will automatically be disbanded if no members log in for more than 90 days (Earth time).

Please note that this 90 day period is counted from when the team was formed, not from the release of Patch 4.3. Any teams meeting this criteria when Patch 4.3 is released will automatically be disbanded.

If any member of a PvP team logs in, the countdown until automatic disbandment will be reset. For players that wish to prevent their team from being automatically disbanded, we recommend logging in prior to the release of Patch 4.3.

Letter from the Producer LIVE Part XLIV Set for May 11th
Visit News Post - April 27, 2018, 3:30 am

The forty-fourth installment of the Letter from the Producer LIVE is coming soon, and features the second half of a two-part special preview of the new content and updates in patch 4.3, and a talk with special guest Yasumi Matsuno, creator of the Return to Ivalice series. Be sure to tune in on Friday, May 11 for the latest news!

Friday, May 11, 2018 at 4:00 a.m. (PDT)
* Starting time is subject to change.

* Please note that the audio will be in Japanese only.

Check out the details on how to view the broadcast.

Found at: x29.7 , y23.2 (Greentear, right of Spirithold entrance on map)

Can be obtained in the Eorzean Symphony Album

Question: Can it be that the exchange of stones is no longer possible since the last patch? Enna offers no exchange.

20 minute spawn timer after completion of The Dataqi Chronicles: Distress

Got one by spear fishing with the medium jig near x35 y37 in Yanxia

Got one by spear fishing with the small jig near x35 y37 in Yanxia

Got one by spear fishing with the large jig near x35 y37 in Yanxia

Sells components for Kurenai's Custom Delivery crafted items.

Can be crafted or purchased from the Blue Merchant (27.9, 17) for 400 gil.

Can be purchased from the Blue Merchant (27.9, 17) for 200 gil.

Can be crafted or purchased from the Blue Merchant (27.9, 17) for 350 gil.

Can be purchased from the Blue Merchant (27.9, 17) for 175 gil.

Can be crafted or purchased from the Blue Merchant (27.9, 17) for 300 gil.

Can be purchased from the Blue Merchant (27.9, 17) for 150 gil.

Can be crafted or purchased from the Blue Merchant (27.9, 17) for 200 gil.

Can be purchased from the Blue Merchant (27.9, 17) for 100 gil.

Crafting item used for turn-in to Kurenai for Custom Deliveries.

Can be crafted, or purchased from the Blue Merchant (27.9, 17) for 250 gil.

Can be purchased from the Blue Merchant (27.9, 17) for 125 gil.

Dying only changes the cloth on the top (where the chocobo icon is) the outline always remains gold.

Got some of desynthing Rabanstre-gear

You can buy a permit for 1 Namazu Koban.

Upon using the permit, you can choose whether you want a normal namazu or a festive namazu.

Purchasable for 5 from the Namazu vendor

Purchasable from the Namazu vendor for 7

Located in Whitebrim Front X: 13.2 Y: 16.0
Refer to the screenshots

Buyable from the Materia Provisioner in the Wolve's Den Pier for 15,000 Wolf Marks.

The Feast season 7 top 100 reward. Currently unobtainable.

I think it's the music of the part with adds in the New primal (4.3 - Under The Moonlight) - I crafted this other scroll

The P3's music of the New Primal (4.3 - Under The Moonlight)

The dye comes out really great. For details of the house (e.g., the adorable otter door) come visit: Louisoix Ward 16 Plot 33

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

Available in rotation as a reward choice for getting 3 lines on Wondrous Tails.

No longer available at 12pm. Instead it's the Teak Log node that pops up.

21.8, 27.6 Northern Thanalan

Found at Azim Steppe x:10.9 y:13.8

The Fringes (14, 21)
04:00/16:00 Hardened Veteran Tree Sap - Slot 4. Shares a node with Black Willow Log.

For anyone perplexed at where this guy is, he's in a cave. Entrance is at The Azim Steppe ( 8.7 , 29.8 ) Z: 0.2

The Fringes ( 25.7 , 15.3 ) - MIN

MIN - The Peaks ( 21.1, 13.6 )

Dev Blog - 8 months ago
V3 update + dropping support for some tools


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