Thank you for reporting this concern regarding The Palace
of the Dead. We'd like to let you know that this is
currently a known issue that is under investigation.
At this time, in order to enter floors 101 and beyond, you
must have completed the quest "Dead but Not Gone". If you
are planning to enter floors 101+ before we have addressed
the error in entry conditions, please be sure to complete
We'll do our best to get this matter resolved as soon as
possible. Keep an eye onthe Lodestonefor updates, and enjoy
your deep dungeon explorations!
I'm popping in to offer some clarification on information
about The Fashion Report.
In a recent interview, Yoshida mentioned that as of Patch
4.3, you'll be able to reach 100 points in The Fashion
report by wearing the correct themed gear without having to
However, it's worth noting that if you can't acquire all of
the exact pieces needed for 100 points, dyeing your gear
the correct color will still boost your score, so please
feel free to continue to make use of dyes as you see
We hope this helps everyone reach their goals and flaunt
their high fashion scores
As you no doubt have seen, thepreliminary patch notes for Patch
4.3went live today. In it, you'll find a list of the
various PvP-related adjustments coming in Patch 4.3. As
such, we wanted to explain the reasoning behind these
Our overall policy and intentions
regarding the Patch 4.3 PvP adjustments
In order to give each job an equal chance to win, we're
making adjustments to job actions based on the win rate
statistics we have collected. In addition to this, due to
high defensive properties, it often became difficult to
actually KO a player. This resulted matches dragging on
without any majorly decisive outcome. For this reason, we
will be making downward adjustments to the defensive
properties to make it easier to KO an opponent when you
work together with fellow team members.
In regard to tanks in high-skilled match situations, such
as those between top-rated players and team matches, the
importance of having a paladin on your team was quite high.
With that in mind, we'll be making a downward adjustment to
Paladins have strong defensive properties as they have
Shield Oath and Cover. This is especially apparent in team
matches where it gave paladins a clear advantages over
other tanks. For this reason, we have reduced their maximum
HP, and also made it so that they're more vulnerable when
using Cover or carrying medals.
Similar to PvE, we made Inner Release more intuitive to
use. Warriors' weakness is self-defense, and to
compensate this, we will increase the duration of Inner
Beast. With the changes made to Inner Release, warriors
will be able to spam this action, so while the duration is
short, they will be much sturdier against attacks.
Samurai and ninja were having a harder time winning matches
when compared to monk and dragoon; therefore, we will be
making positive adjustments to several of their actions. In
addition to this, alongside the adjustments made to the
defensive properties, we believe the overall effectiveness of
the DPS role in a match will increase.
When looking solely at the potency of the three Ninjutsu
actions available, Raiton was being used the majority of
the time; therefore, we have made adjustments to the
potency of Katon and Hyoton. Moreover, Bhavacakra had a
longer recast time compared to other melee DPS's high
damage actions, and the frequency of burst damage was
lower, so we will reduce Bhavacakra's recast time.
Samurai's Sen tended to be used only to execute Midare
Setsugekka; therefore, we have increased the potency of
Higanbana and Tenka Goken so that these actions have a
clearer purpose. Since we're making adjustments to lower
the overall healing potency, this will increase the
usefulness of dealing pure damage and the importance of
DoTs and AoE actions.
In regard to ranged DPS, we will be making big adjustments
towards caster jobs. Since the CC actions such as Sleep,
Tri-bind, and Flunge are tied to the GCD, they had to be used
as a trade off against other damage actions. For this reason,
we had to make sure the properties of these actions were
positive enough that players would use them over other
actions. Furthermore, for beginners, determining when was the
best timing to use these skills was difficult. We will be
replacing these actions with Night Wing, Wither, and
Monomachy, which are off the GCD with their own cool down
timers, so players will now just need to determine when best
to use them.
In our previous balancing adjustment, we decreased the
potency of Foul to shorten the potency gap between it and
Flare. This lead to a situation where players used Convert
to use Foul. Within the ranged DPS jobs, black mages have a
high winrate, so we made adjustments to increase the
purpose of using Foul and Convert while making sure it
isn't just a pure buff.
We have removed the GCD action Flunge, and brought back the
highly requested Monomachy with a unique property.
We're reducing the potency of healer's strong healing
actions. This adjustment was done to change the current
defensive style gameplay into that which focuses more on
The following reasons are why we reduced the potency of
actions with high healing potency:
With a high-tiered tank and healer, currently there are
times where Culling Time reaches five stacks
We would like to increase the overall rate of KO to
increase the pace in which the outcome of a match changes
By reducing the healing potency, it gives meaning to
dealing damage outside of bursts
Changes made to the Bind effect
When a bind effect is applied by a PvP action, it will no
longer be removed when receiving damage from an enemy. This
was done to resolve an issue where bind is applied to an
opponent for defensive or offensive purpose but quickly
removed by your ally attacking them. For this reason,
actions with the bind effect will now be more effective in
both offensive and defensive situations for CC. As such, we
have made adjustments to their duration.
Regarding adjustments made to Recuperate and the
Decreased Damage Taken trait
When compared to the other additional actions and traits,
Recuperate and Decreased Damage Taken were too strong, and
were the most likely to be chosen among other available
actions and traits. For this reason, we'll make adjustments
to these two. These adjustments were done to better limit
the amount of options that would increase defensive
properties fitting with our overall policy, where it
becomes easier to KO players.
We ask that our veterans and newcomers give
these changes a try once Patch 4.3 lands. As always, be sure
to leave feedback on how it feels before/after these changes
were made as we're always listening.
We revealed the action-packed Patch 4.3 trailer at the
start of the stream, so if you haven't seen it yet, be
sure to check it out and prepare for Patch 4.3!
Patch Release Date
Patch 4.3”Under the Moonlight arrives on Tuesday, May
This is yet another dense patch with a lot of moving parts,
so we'll be performing a 24-hour maintenance starting the
day prior, on Monday, May 21.
The new Doman Reconstruction system will feature NPCs that
purchase items from you for a higher price than normal, but
there will be a weekly limit. These items will be used by
the Domans as resources for their reconstruction, and as
they progress further into the reconstruction, the items
can be sold to them an even higher rate. There will be a
new story surrounding this as well, so please look forward
The next Ultimate-level challenge, the Weapon's Refrain
(Ultimate), will release in Patch 4.31, which is scheduled
two weeks after the release of Patch 4.3.
During our previous Letter from the Producer Part XLIII
broadcast, we introduced a new housing feature called
guestbooks. However, this feature allows not only guests to
leave a comment, but also allows the owner to leave their
own message as well. As this can also be used as a way of
communication between Free Company members, we decided to
rename the feature to a more fitting name, "message
We're going to cover the reasoning behind the upcoming
adjustments, but for the full details on each adjustment,
we ask that you check out the patch notes.
We are aware of the feedback we received globally, and
understand that we need to make adjustments to this job.
However, adjustments to the fundamentals of a job requires
a good amount of time. For this reason, it would be
difficult to make these adjustments during the patch
series, and we won't be able to address all the feedback
we have received at this time. Please note that we will
make as many adjustments as we possibly can.
There have been a lot of comments to adjust the frequency
of Dark Arts usage, but for these changes we haven't made
any major adjustments to Dark Arts. Instead we have made
overall adjustments to increase their offensive/defensive
capabilities and usability.
Samurai will be receiving an effect to reduce their enmity
in Patch 4.3. Therefore, we have introduced a similar
effect for monk. However, there will be a damage trade-off
for lowering enmity.
In addition to the previously mentioned enmity reduction
effect, we made adjustments to increase their weapon skill
We have reduced the delay before character movement for
both Aetherial Manipulation and Between the Lines to
increase the usability of these actions.
We have increased the ease of use for pets. This is
something you would probably have to try out to actually
notice the difference.
We have decreased the casting time for a number of
astrologian's offensive spells so that they are able to
execute defensive type actions during the global cooldown
period. In addition to this, we have made improvements to
usability for Aspected Helios, and Lightspeed's MP cost
Beast Tribe Quests -
During the broadcast, we showed off the new settlement for
the upcoming Namazu beast tribe quests. We actually
expanded the field and also prepared a new aetheryte as
well. As usual, as players progress through the quest
series, the settlement itself will change over time. What
was shown during the broadcast was the settlement at around
its third progression stage.
The Namazu beast tribe quests can be used for leveling
Disciples of the Hand and Land from level 60 to 70. The
mount available from exchanging the Namazu tribe currency
is very unique, so make sure to check it out in the
Along with the new message book, we showed off new
furnishings. Of the new furnishings we showed off, there
are a few based on the Furnishing Design Contest entries
In regards to message books, as a preventative measures
against spam and malicious comments, we explained that
players may leave messages on one message book per day per
character. Please check the patch notes for more details
In Patch 4.3, we have increased the number of aquariums
that can be set as well. Players will be able to place
multiple aquariums next to each other. Please note, due to
graphics-related issues, aquariums cannot be placed on top
of one another.
Furthermore, we're planning to hold another Make it Rain
event in June, and players will be able to purchase
mini-games found within the Manderville Gold Saucer as
furnishings for their house. You can earn MGP from these
furnishings as well. If you're curious about how to
obtain them, it may be a good idea to start saving up on
MGP! During the broadcast, we showed off the monster toss
The Weapon's Refrain
We showcased just a small fragment of the battlefield for
the upcoming extreme difficulty content, the Weapon's
Refrain (Ultimate). THE PRIMALS version of the soundtrack
is used for this fight. As we don't want to spoil the
fight, we'll leave the rest for players to experience
Based on the feedback we received from the Unending Coil of
Bahamut (Ultimate), we have shortened the overall duration
of the fight. As for the difficulty, we made adjustments so
the tempo of the battle itself is much faster. Depending on
who's playing, what they consider to be difficult may
differ, so you can't compare these two fights; however,
we're confident that fight itself is fitting for the name
Ultimate, so please look forward to it!
We showcased gameplay and presentation slides to cover the
characteristics of Heaven-on-High.
Unlike what you see from the outside, Heaven-on-High is
very spacious inside. This will be explained as you
progress through this storyline. We traveled a bit into it,
so be sure to check the video. This time, there's a
chance that you'll enter large rooms that encompass the
Some of you may be worried that Hydaelyn may be in danger
if we're having Warriors of Light summoning primals as
they please! Rest assured, this will be covered in the
story! Players will find the summoning stones needed for
primal summoning from silver chests.
We made adjustments to how rewards are exchanged in the
Deep Dungeon as the previous method required you to
sacrifice a large chunk of your aetherpool progress. This
made it difficult to do for those who were still
challenging the Palace of the Dead. For this reason, we
have changed the flow for reward exchange for both Deep
Dungeons in Patch 4.3. Additionally, players will be able
to obtain a certain mount that has been requested in the
past from Heaven-on-High. And like Palace of the Dead, the
final floor of Heaven-on-High is very unique and
Performance Action Updates
During the show we played some of the new instruments, and
also showed the new UI, which allows players to assign keys
for all musical notes.
We also made overall adjustments to latency and sound
quality for the instruments as well. In addition to this,
music notes can be long pressed to continuously play that
tone until released.
In the future, we're considering to add percussion
Color Filtering Settings
We are going to be introducing full-screen color filtering
options in the Accessibility Settings in the System
We looked into various studies, and added color filtering
options based on three types of color blindness. We made
color adjustments to Area of Effects in the past, and other
various adjustments for color blindness, but we will
continue to strive to make it possible for more players to
be able to experience the game.
The Feast Adjustments
Players will not only be able to view the party list for
both their allies and opponents, they will also be able to
see what types of enhancements and enfeeblements each of
the players have. This can be seen in the spectator view as
well. We will also be making adjustments to the map based
on the feedback we received from everyone.
We're pleased to announce the forty fourth installment of
the Letter from the Producer LIVE, featuring Return to
Ivalice guest creator Yasumi Matsuno! This show is set to
take place on Friday, May 11, 2018 at 4:00 a.m. (PDT) /
7:00 a.m. (EDT) / 11:00 (GMT).
In this thread we'd like you to post questions for Return
to Ivalice Guest Creator, Yasumi Matsuno.
When submitting your question, we ask that you follow these
Please post your question(s) as a reply to this thread
Please limit posts to your question(s) only and do not
use this thread for discussion
If another player already asked a
question you had in mind, simply click the "Like!" button
instead of re-posting the question
Feel free to make use of the Search Thread option
available from the top menu which allows you to search for
posts with similar questions.
Please post only one question per reply (of course you
are allowed to post several replies!)
How's Season 7 going? We hope everyone is having fun
climbing the ladder!
As you may know, we have received a lot of feedback from
many of you after Patch 4.2, and devs are currently hard at
work! - Thanks again for that!
Patch 4.3 will bring quite a few changes, so let me
introduce a few of them today
PvP Teams Custom Games
PvP Teams custom games will be available! Team names and
crests will also be visible in the UI and the
It will also be possible to invite other PvP Teams to
spectate the game.
Map & Rules Adjustments
Several adjustments/improvements to the map and the rules
are currently being worked on based on the feedback
received! We will share more details at a later date, but
we would like to let you know that we are also attempting
to address the situation when a team is kiting until time
runs out when leading the game towards the end.
Season 7 Reward
You already had a glimpse of it on thedevblogfrom Zhexos or on theFeast rewards page, but here is the
first official look at the Season 7 reward for all top 100
What is it that you are looking forward to the most in The
We have been observing the recent connectivity issues,
which players have been reporting, and made adjustments
that had a positive effect on the situation. However,
unrelated to the EU DC, on the 9th and 10th April there was
a wider issue with the European DE-CIX internet backbone.
Unfortunately, this has caused further problems, so we will
continue to monitor the situation closely. Please keep
updating this thread to let us know if the situation is
improving for you or not.
*Don't forget to select 720p option to
watch the video in HD!
Patch 4.3 Special Part I
Patch 4.3”Under the Moonlight will debut in late May. As
the development has been progressing smoothly, it may be
released closer to mid-May than late-May.
The 4.3 main scenario will bring the Doma storyline to a
close and kick off a new story which we don't think
anyone will be expecting. We hope you're looking forward
The Four Lords and Hildibrand sidequest series will
continue in the Patch 4.3 series.
As we mentioned previously, the next part of the Hildibrand
series will be released in a subsequent patch after the
release of Patch 4.3. During the broadcast we showed off
some screenshots from the new Four Lords quest and
eagle-eyed adventurers will notice that Tataru is wearing a
Beast Tribe Quests -
The Namazu beast tribe quests will make their debut in
Patch 4.3 and will focus on Disciples of the Hand and Land.
The mount reward is pretty interesting, so please look
forward to it!
New Sidequest “ Doman
A new sidequest feature, known as Doman reconstruction,
will begin in Patch 4.3. The second installment of this
will introduce a new system, so we recommend you start
working on this once you have completed the main scenario
New Instanced Dungeon “ The Swallow's
Since this is an odd numbered patch, we'll be introducing
one new instanced dungeon. The other day we tested the
dungeon for balancing purposes and I can say that the
design and the music are very well done. You may be
familiar with the entrance of this dungeon just by looking
at the following screenshots.
New Trial (Hard/Extreme)
We'll be keeping it a secret as to who you will be
fighting until the patch is released. It's so secret that
it won't be mentioned in the patch trailer, or the patch
notes, so you'll have to experience it yourself once
it's released! I will say that it's not one of the Four
Return to Ivalice “ The Ridorana
We received some special requests from Matsuno, who is in
charge of the scenario, and so the volume of the story is
quite large this time around. Aside from the main story, we
also have a side story available, so be on the lookout for
that. We're planning to showcase further details in our
next show covering the second part of the 4.3 special. We
also hope to show off the boss designs created by Keita
Amemiya at that time.
We're planning to set the loot rule for all alliance
raids to Greed Only starting in Patch 4.3. We
originally intended the alliance raid rewards to be a means
for players to obtain gear for their secondary jobs;
however, it is difficult for players to participate on
these other jobs while wearing lower item level gear. This
leads to many simply having to go as their main jobs which
makes them unable to hit Need on the items they really
wanted, resulting in needing to run the content multiple
times. To resolve this issue, we have decided to limit the
loot rule to Greed Only, making it possible for
players to join as their main jobs, while being able to
obtain gear for their secondary jobs.
With that said, we will be reading over community feedback
when deciding if we will continue this approach or not in
New Deep Dungeon “
We're finally able to reveal that the next Deep Dungeon
is on its way! Palace of the Dead was extremely useful for
players aiming to level their Disciple of War/Magic from
level 1 to 60. In Heaven-on-High, players will be able to
run the content to level up from 61 to 70.
*During the broadcast we mentioned Heaven-on-High can be
accessed from level 60 and above; however, the correct
level is 61 and above.
Unlike Palace of the Dead, players will encounter high-end
challenges a lot quicker, which begin from floor 31. It
will introduce some new features and rewards, so please
give it a try. There's a new system that have a unique
greater summon effect.
*During the broadcast we mentioned pomanders, but this is
going to be a new system.
Since there is a large assortment of content being
implemented in Patch 4.3, and we believe players will be
busy with things like the main scenario, we may push back
the implementation of Heaven-on-High just a bit.
The Forbidden Land, Eureka - Pagos
The next installment of the Forbidden Land, Eureka is
planned for Patch 4.35 and will take place in a
snow-covered area. We have made updates to the system and
introduced new features and support elements for players
that need to catch up.
The Minstrel's Ballad: The Weapon's
We are releasing The Minstrel's Ballad: The Weapon's
Refrain (Ultimate) as part the next installment of
extreme-difficulty content and we'll introduce
screenshots and such in the next Letter from the Producer
LIVE. This content is scheduled to be released two weeks
after Patch 4.3 goes live.
It took quite a while for the Unending Coil of Bahamut
(Ultimate) to be conquered, so we're currently making
adjustments to shorten that just a bit. However, don't
worry, as the difficulty level will still proudly wear the
title of Ultimate. Victorious adventurers will once
again be rewarded with weapons with glowing effects.
We'll go over some of the details in the next LIVE show,
with the full details available in the patch notes. For
now, I will mention that we're planning to make
adjustments towards dark knight, samurai, and astrologian.
Samurai is planned to receive adjustments which will
increase their damage output.
As we are aiming to host an official tournament, we made
adjustments to the HUD so players can see buffs applied to
all allies and opponents in the match and we'll go over
more details in the next show. Furthermore, we will be
making changes to the Crystal Tower Training Grounds map,
such as the lighting, based on the feedback we received
Also, in order to speed up the matching process, we will be
changing Frontline in Patch 4.3 where the featured campaign
will be changed on a daily basis. Furthermore, Frontline
campaign the Borderland Ruins (Secure) will receive map
improvements and rule adjustments.
Glamour System Update
In order to resolve the inventory issue we made it so that
items converted to glamour are destroyed; however, based on
the feedback we received globally, we have added a system
that will allow players to reclaim items converted into
glamours. This will apply to items which were converted to
glamours before 4.3 as well. However, please note that we
aren't able to retain the data showing the name of the
person who crafted the item.
Additionally, the appearance of the adventurer squadron
units can be changed via the glamour dresser as well.
Performance Action Updates
This time we'll be adding sounds for five types of wind
instruments, and an animation for playing a wind
instrument. In Patch 4.1, the sounds were set at a high
quality, but due to the amount of data being processed, we
made adjustments to the overall quality when new sounds
were added. However, we have received feedback regarding
the quality of the sounds, so the sound team is currently
making further adjustments to increase the quality. We are
also planning to expand the keyboard UI, and also add
features such as being able to sustain the sound while key
is held down and fading afterwards.
Housing Updates -
We will implement a new Guestbook furnishing, where
the estate owner, or visitors, can leave messages.
There's also a feature where players can simply leave a
like as well.
It'll be much later than Patch 4.3, but the development
of mannequins where you can equip them with your favorite
gear is also moving forward. We're also looking into
linking the mannequin and the market board, so players can
purchase gears equipped on the mannequins directly from
there. By doing this, players can suggest interesting and
unique outfits to other players, and you can also purchase
outfits you like all at once. We hope this can lead to
various types of play styles.
We will be introducing a new Duty Roulette category: Raids.
This roulette will include normal versions of the raids up
through Omega: Deltascape.
A third custom deliveries client will be introduced.
Players have already met this person before and should be
familiar with them. Once you build enough relations with
this NPC, you'll be able to freely change the NPC's
outfit as well.
Cross-World Linkshells will be introduced and players will
be able to chat with those in other Worlds under the same
data center. Please note that unlike normal linkshells, the
linkshell will be destroyed once the number of players in
it drops down to one. This feature adds a fair amount of
stress on the server, so in Patch 4.3 we're limiting each
player to one cross-world linkshell. We're planning to
ease up on this restriction once we're able to see a
stable performance. One cross-world linkshell can have up
to 64 players in it.
While we cannot give more information about Light Party
features and rewards for now, please rest assured that
these are not forgotten! We will share more details at a
later time, so please train hard until then - You want to
be ready when the time comes..!
We're pleased to announce the next Letter from the Producer
LIVE, Part XLIII! This next Live Letter will take place on
Saturday, April 14, 2018 at 2:30 a.m. (PDT) / 9:30 (GMT) /
In this thread we'd like you to pose questions
forGlobal Community Producer Toshio
Global Community Producer Toshio Murouchi oversees the
Community Team that handles live events and broadcasts, the
Support Team that handles inquiries from players, the
Special Task Force (STF) Team that handles illicit
activities, the NOC Team which observes real-time tasks
like server status, and various other teams related to the
Community Support (Live events, broadcast, official
Customer Support (GM, Information Center)
Illicit Measures (STF, RMT handling)
Network Observation (NOC)
When submitting your question, we ask that you follow these
Please post your question(s) as a reply to this thread
Please limit posts to your question(s) only and do not
use this thread for discussion
If another player already asked a
question you had in mind, simply click the "Like!" button
instead of re-posting the question
Please post only one question per reply (of course you
are allowed to post several replies!)
Thank you all for you feedback on the Forbidden Land,
After reviewing comments we received from users worldwide,
we have decided to implement the following changes to
Eureka lockboxes and their rewards in a hotfix scheduled
for the end of March.
- Eureka potions will be added as possible rewards.
- The rate at which fireworks are awarded will be
- Various gear, as well as the Wicked Winds Whisper and No
Quarter orchestrion rolls will no longer be untradable and
may be put up for sale.
Please be advised that the lockboxes obtained prior to this
hotfix but opened afterwards will be affected by the above
Thanks for all the submissions so far, adventurers! We're
constantly taken aback by your creativity and talent.
We wanted to let you know that we've updated the original
post for this thread to include details about sharing your
works on social media, so please take the time to re-read
at your convenience.
This change will apply to entries we receive going forward.
The main reason for the change is that in addition to
showcasing your work on Duty Commenced, we'd love to
include your submissions on our social media channels such
as the official FFXIV Instagram for Fan Art Mondays and
We're looking forward to seeing even more of your
FFXIV Producer and Director Yoshi-P here.
I'd like to comment further on the situation surrounding
the bug which allowed players to execute the squadron limit
break Ungarmax outside of command missions.
While we reviewed a great deal of information obtained from
various sources, including social network sites, we found
much of it was conflicting. Accordingly, we wanted to
ensure that we made a clear and accurate assessment of the
circumstances and underlying cause, and from that
determined what preventative measures could henceforth be
Since I wanted to touch on how our conclusions impact our
development and operations teams, as well as QA and our bug
reporting flow, this post ended up being extremely long. I
ask that you set aside sufficient time to read it in full.
I've also included a timeline and summary to help you all
understand the situation to this point.
- Timeline of Events
Ungarmax is implemented in internal build along with
command missions for 4.1.
Due to action implementation oversight, bug allowing
usage of Ungarmax outside of command missions is
Bug remains undiscovered by development and operations
teams, and is ultimately pushed live.
Bug is discovered by players and is intentionally
exploited to execute Ungarmax outside of command
Player executing Ungarmax outside of command missions
is observed by another player, who reports it three times
Reports of cheating are received by the Special Task
Force, which begins to monitor the reported player.
The STF is unable to confirm the usage of third-party
tools to facilitate cheating and ceases monitoring the
At a later date, the reported player is confirmed to
have used a third-party tool to cheat and is permanently
The Ungarmax bug remains unknown to the development,
operations, and QA teams for an extended period of
On the afternoon of 2/27 JST, information regarding
the Ungarmax bug is spread by several players aware of
On the evening of 2/27 JST, the development,
operations, and QA teams commence an investigation and
discussion as to how to proceed.
At 2/28 4 PM JST, the servers are taken down for
Two hours later, at 6 PM JST, the servers are brought
online and the Ungarmax bug has been addressed.
The work flow for the development teams is revised in
an effort to eliminate similar bugs in the future.
The work flow for the STF and operations teams is
revised in an effort to ensure that similar reports are
Disciplinary actions are planned for players who
intentionally and/or repeatedly exploited this bug in
order to clear content.
In summary, this bug has been addressed, and Ungarmax should
no longer be usable in this fashion. Furthermore, in an
effort to reduce the occurrence of similar bugs, as well as
to ensure that the reports we receive are afforded all due
consideration, we have reviewed and revised the process by
which the STF escalates issues to the development teams, the
GMs, and the QA teams.
At this time, we are in the final stages of determining what
disciplinary actions to take against players who
intentionally and/or repeatedly exploited this bug in order
to clear content.
This concludes the summary of recent events and our actions
taken in response.
The FFXIV team has been and always will be fully committed to
operating in a fair and open manner. We hope we can continue
to count on your patronage in the years to come.
As previously mentioned, what follows is a far longer and
more detailed explanation of recent events. Should you wish
to read it in full, I suggest you set aside sufficient time
to do so.
- A Detailed Explanation of the Bug and Our
To review, the Ungarmax bug is as follows:
Provided certain conditions are met, the squadron limit
break Ungarmax can be triggered at will outside of command
The conditions for reproducing this bug are as follows:
Player has unlocked adventurer squadrons
Player has unlocked command missions
Player has filled at least one level of the limit
When a player attempts to execute a class, job, or
general action with the keyboard, mouse, or gamepad, several
things must happen before the action is actually executed and
1. Action input is registered by
2. Action input is converted to packets and sent from
player client to server.
3. Server-side check to determine if action can be executed
4. If confirmed possible, server-side calculations are
performed and results are sent to player client via
5. Results packets are received by player client, which
processes and displays animations, effects, relevant
figures, and so forth.
6. If confirmed impossible, input is processed as error and
results are sent to player client via packets.
As you can see, a successful server check must
always be performed before an action is permitted to be
executed. An action input alone should never be sufficient,
and a sever check that confirms whether or not an action is
valid is essential to ensuring that cheating is not taking
However, because the squadron limit break Ungarmax was not
implemented as part of the battle system by the usual team,
the normal procedures that ensure such actions are checked by
the server were not observed. Moreover, the routine requests
that the server-side checks for all relevant actions be
aggressively tested by the QA team were insufficient. As a
result, this exceedingly simple bug went unnoticed and made
it into the release build. This goes to show how a single
oversight in a patch containing a plethora of new actions and
content can have drastic repercussions.
In developing and expanding the content of FFXIV, a great
many individuals had to work in parallel. As a result,
the minimum standards and procedures for creating new
actions were neglected, and not all team members were
sufficiently aware of the importance of ensuring server
side checks are performed. Additionally, the squadron
limit break Ungarmax was intended to be an order given to
your unit members and therefore should not have been
usable via the /ac macro. These mistakes created a
situation in which players could easily exploit this bug
to their advantage.
The battle team, which is responsible for the creation of
most new actions, will once again share with other teams
and planners their standard methods and procedures. The
QA teams will review their guidelines with an eye towards
performing more stringent checks in the future.
Moving forward, all new actions will be: 1. Tested to ensure server-side
checks are being processed correctly, regardless of
2. Flagged unusable with /ac macros by default, and added
to a white list of valid actions only upon further
These and other precautions will be taken regardless of
whether or not formal requests have been received, in
addition to the standard quality assurance checks to
ensure that actions are performing to spec. It is our
belief that by taking such measures to reduce developer
error that we will prevent the occurrence of similar bugs
in the future.
- Our Efforts to Ensure Reports of Cheating
are Properly Processed
As some of you may be aware, there were claims made on
external sites that this bug was reported to us four months
ago. In order to ascertain the truth of the matter, we
investigated all relevant communications and log data.
Ultimately, we concluded that three reports of cheating were
made via the support desk between October 15 and 16, 2017.
All reports were made by the same player regarding the usage
of Ungarmax by another player in the Royal City of
Rabanastre, where it should not have been possible.
Although an investigation was opened into these claims, it
was eventually closed without informing the development or QA
teams. Because of this, despite the player's reports, the
bug remained unknown to us for some time. Again, we deeply
apologize for the resulting problems.
The main purpose of the Special Task Force is to
investigate illicit activities in FFXIV. Manipulation of
packet data, teleport and speed hacks, RMT, and other
similar actions that may be considered cheating fall
within their purview.
When they received these reports and opened their
investigation, they did not focus on the possibility that
the player was exploiting a bug so much as the
possibility the player was utilizing a new third-party
tool. Therefore, although they monitored the reported
player for a time, when they did not observe them using
any such tools, they closed the investigation. While the
STF has been instrumental in ensuring that our players
can enjoy a fair and stable gameplay environment, in this
instance their specific approach backfired.
Within the FFXIV operations teams, there are two in
particular that are responsible for resolving in game
issues. The GMs that you all know comprise one, and the
STF is the other. After reviewing the various
responsibilities assigned to both, we have revised the
overall workflow to ensure that neither group becomes too
compartmentalized, and to ensure that all reports
regardless of content are eventually forwarded to the
development and QA teams. That being said, because this
change alone will drastically increase the quantity of
reports received, they will be classified and reviewed as
priority dictates by the relevant individuals to reduce
the risk of a report slipping through the cracks.
- Disciplinary Actions to Be Taken against
Players Who Exploited the Ungarmax Bug
A great many players, as well as our own development and
operations teams, learned of this bug after a post was made
on Reddit. We have since analyzed the battle log data from
all players on record from the release of 4.1 to the date of
the aforementioned post, as well as the date when maintenance
was performed to address the issue. The results are as
(Of reports received, 66 in total came from all regions)
- Prior to midnight JST, 2/27, 25
characters across 21 accounts were confirmed to have used
Ungarmax in 8-man duties.
Our Assessment and Response:
The players of these 25 characters were confirmed as
having exploited the bug prior to knowledge of it
becoming widespread. Therefore, they not only chose to
use Ungarmax outside of command missions, but actively
concealed the existence of the bug allowing them to do so
from others. Accordingly, their accounts are being
- After midnight JST, 2/27,
1110 characters were confirmed to have exploited this bug to
execute Ungarmax under abnormal circumstances.
Of these 1110 characters, 457 exploited the bug only
once, and in either public or housing areas, or in
undersized parties in older instanced content. Given the
circumstances, we believe these instances were simply
players seeking to confirm whether or not the bug did
indeed exist. Of the remaining characters, 523 characters
used it more than once, albeit only a few times. However,
130 characters were confirmed to have repeatedly
exploited this bug. Players will be treated differently
according to these factors.
As an additional note, while during our investigation we
confirmed that several players exploited this bug while
undertaking the Unending Coil of Bahamut prior to 2/27,
and one player after, none successfully completed the
Players we judge to have exploited this bug not to
progress through content, but solely out of curiosity,
will not be subject to disciplinary action. Not only was
this a major bug that was created by developer error, it
persisted for months due to our failure to properly
process user reports, and the resulting usage by curious
players upon word of it spreading is understandable. Our
analysis of battle and other log data from the period of
when information on the bug was disseminated until the
bug was fixed confirms that these players did not profit
from its usage, and we see no reason to hold them to
account. That being said, we must strongly encourage you
all to not experiment with these bugs in the future, and
to that end will be sending mails to all concerned.
Players who exploited this bug more than once, if only a
few times, will be regarded as having done so
intentionally, and therefore will be subject to a 24-hour
account suspension. However, players who exploited this
bug a significant number of times will be more harshly
Finally, I would like to deeply apologize to you all yet
again for the inconvenience this has caused. We are committed
to doing everything in our power to provide you with a stable
and enjoyable gameplay experience free of bugs. However, I
must reiterate that to exploit such a clear and obvious bug
like this is to violate the terms of service, and ask that
you not do so.
I don't doubt that Kaposhipi (not sure if I spelled
it right) is relaying our wishes to the dev team, but
we get so little real feedback in here that it's like
a desert. We feel like we give and give and give
suggestions and receive very little in return. Then
all of a sudden, changes (like the 4.0 pvp) are
lumped on us like an avalanche. Now, I grant you, it
is probably one small step in the overall plan for
PVP, but we don't know what's on the horizon and
because we love this game and this mode so much, it's
Hi Stormfur (and everyone else!),
Yes you spelled my name correctly! Thanks
I just wanted to say that I'm not the only one to relay your
feedback to the dev team. For the PvP threads specifically,
it's a joint effort by everyone in the NA team and myself -
Luxpheras, Sicycre, Zhexos and Bayohne have been helping a
lot with PvP feedback.
Sorry to read you feel like you're receiving very little in
return of your feedback. We always strive to improve our
communication, and while we can't promise to satisfy all
the requests you submit, we will continue to work with the
dev. teams and the community team as a whole to reflect on
how we can provide more information to the community when we
Let me also add that we unfortunately cannot respond to all
threads even if we would love to, as explained inanother threadby Luxpheras. But then
again, that doesn't mean we don't read and/or don't care! We
escalate all feedback so rest assured that everything that
you suggest on the forums reaches the dev team.
Thank you all for the extensive feedback and input offered
on dark knight. Please rest assured that your thoughts have
been gathered and forwarded to the dev. team, and we will
continue to share your feedback as it comes.
It's also worth noting that we understand that as a
community, it's important that you feel your voices are
heard. While we cannot respond to every thread that we
review and pass on, please know that we have community
representatives (myself included!) who read through the
official forums and report player feedback to the
development team on a daily basis.
This means that oftentimes, your feedback is being actively
shared and you might not know it. We'd love to be able to
respond to every thread we read and share with the dev.
team but the volume of feedback received and the nature of
operating as a global community makes that unrealistic to
achieve. I know that Kaposhipi has mentioned this before,
but a lot of the work our teams do happens behind the
scenes and we are often not at the liberty to discuss plans
that are still in development.
With that being said, we will continue to try our best to
keep the community up to date with the latest information
and comment when we can. Please continue to share your
feedback, thoughts and experiences with us, and we'll keep
sharing it with the dev. team!
Yoshida-san has commented on the Ungarmax bug and about the
Originally Posted by
This is Naoki Yoshida, Producer and Director of
Allow me to provide updates on the current situation
There is various other information on external
websites that is causing confusion, but it was in
fact late last night (Japanese time) that the
development team “ myself included “ learned of
this bug, in the same way as many others did.
Regardless of how and why, at the same time as
confirming the truth of what is written on the other
websites, we consider this a highly urgent bug and
made preparations to fix it promptly. That was what
the Emergency Maintenance earlier was for. Apologies
that the information as to why was delayed.
The bug has been fixed, and the action is no longer
usable in content other than what it is meant
We are currently continuing to communicate with the
NA and EU teams as there is an issue with time
difference, but are proceeding accordingly to confirm
the below points:
Whether or not the comment
written on the external website reporting that
"it was reported to the GM team four months ago"
is true or not.
If it was, then why was the
issue not reported accordingly back
Identify the amount of
characters that are "assumed to have
intentionally used" this action for incorrect
The bug, that has now been fixed, could have occurred
accidentally by the incorrect use of a macro that had
been put in place for the standard use of the action
in some exact conditions if they were met by chance.
Therefore, we will be careful in our decision as to
who used it deliberately.
In order for the research into this to be done,
keeping in mind the issue of time difference, we ask
for your time and patience on this.
We will be in touch upon gathering and summing up the
necessary information, including what needs to be
done going forward to prevent this issue occurring
We sincerely apologize for this bug and the time
taken to fix it.
Thank you for your patience until we send the next
notification on this matter.
*Don't forget to select the 720p option
to watch the video in HD!
Regarding Patch 4.2
We answered questions that were gathered from the forum
regarding Patch 4.2.
Q: On the day of patch release, it was difficult to
participate in instanced battles due to congestion.
Are you planning for any counter-measures to mitigate
the congestion, such as moving instanced battles to the
end of the quest series?
A: We apologize that we had to undergo emergency
maintenance on the day of the patch release.
In Patch 4.0 there was a similar issue with instanced battle
congestion, and to players it may have seemed that the same
issue was being repeated. We had measures in place for Patch
4.2 based on our previous experience; unfortunately, due to
human error, there were congestion issues with instanced
Instanced battle quests are intended to provide additional
immersion into the story, so we would like to carefully
examine where in the scenario the battles should take place.
We will also continue to take measures against congestion so
that players will be able to participate in the instances on
the day of patch release.
Q: While there were adjustments for all three tank
jobs, we still think that paladin is the most efficient
of the three. Will there be increases to warrior and
dark knight's support abilities and DPS?
A: Party supporting abilities are a part of the job's
identity, so we won't make adjustments that will allow
using actions with similar effect across all jobs.
Q: The adjustment made to dark knight's The Blackest
Night ability was nice; however the effects of Dark
Passenger and Shadow Wall feel low compared to the MP
cost and length of the recast time. I would like to see
dark knight's defensive properties expanded.
A: Since the major adjustments to warrior, the
development team has received requests to adjust dark
Looking at the usage rates of each job within the tank role,
we believe that the balance between them is currently quite
even, so we are carefully considering how we should adjust
Content is balanced around the recast time of buffs, so a
reduction in recast time may not always lead to strengthening
Dark knight is under careful consideration at the moment, so
please wait a bit longer.
Q: For tank accessories, it seems much more useful to
meld Direct Hit onto the new crafted accessories than
using accessories obtained from the new tokens and
Savage raid. Are there any plans to adjust the stats on
the accessories in the future?
A: We believe the issue here is that the first groups
of players trying to complete the raids quickly are in favor
of pushing their DPS. Also, by the time players are able to
obtain Savage accessories, their item level would probably
have increased, so at that point, it's up to the individual
to consider to continue using DPS-focused gear.
We have received some suggestions that tanks should not
receive any effects from Direct Hit. We understand the
sentiment on this will be split, so we are carefully
discussing this at the moment.
Q: Do you have any plans to buff or provide support
abilities for jobs that didn't receive any
adjustments in Patch 4.2 such as samurai and red mage?
A: We have no plans to make any adjustments to red mage
at this time. We believe increasing red mage's DPS while
retaining its current abilities would cause a disruption to
Since the buffs to monk, players have been asking for some
sort of buff to samurai. Keeping in mind the concept of the
job, instead of adding party support abilities, we are
considering an increase in samurai's personal DPS.
Q: After the recent changes, black mage became much
smoother to play!
Some party support abilities would complete the
adjustment, are there any plans to add any or make
adjustments to do this?
A: We believe everyone is very focused on their main
job right now. However, we're making sure that each job
feels different to play, so we do not have any plans to add
any new support abilities to black mage in the 4.x series. As
with samurai, we believe jobs with high DPS are supporting
their party by dealing high damage.
Also, there seems to be a trend where players believe they
are at a disadvantage when there is a certain job in the
raid. There won't be a major advantage or disadvantage no
matter what setup you have. This type of trend gives a
negative impression to specific jobs. We would appreciate if
the community would stop being swayed by this trend.
Q: Do you have plans to add a system that would allow
glamour stored in the dresser to be used through the
previous glamour method without the use of a plate?
A: We are currently receiving many calls from players
saying they converted the wrong gear. Converted items are not
gone completely, they can still be used as glamour. You will
be unable to equip them, but if you are using the item for
glamouring purposes only, then it's safe to convert them
We may change or adjust how converted items cannot be used as
normal gear; however, it may affect inventory size, so we
haven't decided on this yet.
We're also developing a system that'll allow glamouring
directly using the items stored inside the dresser.
Q: Do you have any plans to increase the amount of
items that can be stored inside the glamour dresser, or
add more glamour plates?
A: Adding more glamour plates is possible, but it would
increase the amount of data passing through the network,
which would increase the chances of the servers going down.
If we are to increase the number of glamour plates, there is
a need for us to carefully look at everyone's data.
We also have to choose between increasing the areas in which
the plates can be applied, and increasing the amount of
plates. At the moment we're currently looking to increase
the number of plates available, but we would like to slowly
increase the areas where plates can be applied as well. We
will be looking at player comments to determine the balance
between the two.
Q: Would it be possible to add optional items, such as
Yda or Aymeric's outfit to the armoire or Calamity
A: Calamity Salvagers check the character's
achievements for reclaimable items, so it would be difficult
to include optional items as they do not have achievements
tied to them.
As such, we're looking to address this via the armoire, but
as this requires changing item data, this will take some
time. Please wait a bit more.
Q: The dye information is lost when storing items in
the armoire, making it hard to store items that are
dyed rare colors. Would it be possible to retain the
dye information for items stored inside the armoire?
A: In order to store as many items as possible in the
armoire, we conserve space by cutting down on as much stored
item data as possible. By including dye data, the amount of
data required increases dramatically, and so we have no plans
to address this at the moment. We will instead be increasing
the amount of items that can be stored in the armoire.
Q: To accommodate new players, cutscenes in Castrum
Meridianum and The Praetorium main scenario dungeons
cannot be skipped now. Are there any other dungeons or
trials that are scheduled to be adjusted like this?
A: We stopped including cutscenes within content, so we
don't feel we need to make further changes. Alliance raids
may be adjusted in some fashion. We feel that the rewards for
Castrum Meridianum and The Praetorium aren't balanced
enough, so we're planning to enhance the rewards.
Q: In the Jade Stoa (Extreme), there's a strategy
where you use tank limit break to ignore the second
Roar of Thunder, but did the dev. team plan for this
A: We did not foresee this. Like the meteor phase in
the Second Coil of Bahamut “ Turn 4, we are happy that
players have found a strategy that even the dev. team did not
foresee to cleanly solve the mechanic.
However, if you're going to use tank limit break in the
Jade Stoa (Extreme), we recommend to discuss with your group
Q: How do you feel about the current progression of
Omega: Sigmascape compared to what was originally
assumed by the development team?
A: Many more players than expected cleared Omega:
Deltascape (Savage), and we are seeing the amount of players
who are participating in Omega: Sigmascape (Savage) has also
increased. We're streaming during the second week of its
release and there seemed to be many players who were working
on clearing Savage v3.0. Please enjoy the content at your own
pace, and don't feel rushed to clear.
Q: For the Marid mount that can be obtained through the
Ananta beast tribe quests, could you add an effect to
the feet while in the air, to emphasize that it's
flying, similar to the Fenrir mount?
A: Personally, I wanted some sort of effect as well.
However, due to the amount of resources required, adding
effects to all flying mounts would lower the amount of mounts
we can implement. It will be difficult to take on all
requests, but I will put in some feedback regarding the
Q: The characters really stood out in the Ananta beast
tribe quests, which made it really fun.
I'm looking forward to the next beast tribe quest
series, but will we see Namazu or Lupin?
A: The next beast tribe will be Disciples of the
While I can't go into specific details just yet, popular
characters will be involved and we believe it'll be
exciting. You may see some characters that were involved in
the main scenario as well, so please look forward to it!
Q: In Triple Triad, even if we're able to collect
rare cards, because there are limitations for the card
set up, we are limited in the cards we can use. Would
you consider easing up on these limitations?
A: We're discussing how to ease up on the
We haven't decided when to implement adjustments, so please
wait a bit more.
Q: It can be quite difficult to locate the minion I
would like to summon as there are quite a lot of them
now. I would like to see some adjustments made, such as
making tabs for each type, to make it easier to find
A: We're having the UI team look into this, and
we're considering some type of adjustment.
If you have any ideas or suggestions, please leave some
feedback on the forums.
Q: You're able to participate in the Fashion Report
from level 15, but is it possible to get a high score
with just low level gear?
A: It's not always necessarily possible to get a high
score at lower levels. It's not suitable for everyone, but
we implemented Fashion Report as means for players to want to
In terms of MGP rewards, you may think there's no reason to
get higher than 80 points, but for new players who just
started their adventure, we would like them to feel that
they'll be able to enjoy glamouring as their levels
As a side note, there were three players who were able to get
a perfect score of 100 for the first week's theme.
Q: it's become difficult to complete various
large-scale FATEs because the number of participants
has decreased. Do you have any plans to give incentives
to players by adding rewards, or adjusting the strength
of the boss?
A: We believe adding rewards would make players feel
that they need to complete the same objectives again, so we
are planning to make adjustments to their strength.
Q: When can we exchange 99 totems to obtain the mounts
from Susano and Lakshmi?
A: This will be implemented in Patch 4.25.
Q: When will fishers receive a new secondary tool?
Compared to other Disciples of the Land, their stats
are lower because of the secondary tool. I'm looking
forward to a secondary tool with strong stats.
A: We balance fishers without including the stats on
the secondary tool.
Also, the durability of the secondary tool will also drop
while fishing, so to compensate for this, we have added
Q: Do you have plans to introduce mounts that seat four
to eight players?
A: We may implement this sometime in the future.
Q: Do you have plans to expand on the stats of the
A: The coding for the companion system is quite
complex, while we would like to introduce additions and
adjustments, we will need more time to address this little by
Q: It's starting to become difficult to find new
emotes in the long list. Would it be possible to make
it visually easier to find them, such as adding
New! next to them?
A: The UI team is currently looking into this.
Q: Could you let us know the status of the mobile app?
A: We're looking into releasing it by Patch 4.3, and
we hope to show this in a future Letter from the Producer
Live. The app is tied to in-game data using a large-scale
server, so we're carefully preparing the final tests.
Other Questions 1:23:19
We answered some questions we received from attendees of the
event that were not directly related to Patch 4.2.
difficult to catch an octopus in-game, which means
I'm not able to make takoyaki.
A: We'll make adjustments so you can fish up more
Q: Do you
have plans to introduce mannequins as furnishing?
A: We're working on implementing these.
Q: Do you
have plans to add any Alpha merchandise?
A: We should have some plans. You'll find out more
about Alpha in the story later, so please look forward to
Q: Would it
be possible to load locations from specific content to
use with group pose?
A: We currently have no plans to load locations you
visited in the past as backgrounds to take screenshots.
However, we would like to make it possible to add locations
that you were able to visit only once.
Q: Would it
be possible to play old FF games from the toy box?
A: Systematically it may not be impossible; however,
there are matters related to rights, so I cannot promise
anything. Personally, I would like to do something for the
games that we pay homage to, like with Return to Ivalice,
which are hard to play on current game systems.
The Forbidden Land of Eureka -
During the broadcast, we showed gameplay of The Forbidden
Land of Eureka.
We explained details regarding the area and its unique
elemental battle system, so be sure to check out the
Upgrading Eureka weapons are connected to a side story in the
Forbidden Land of Eureka, so they are not a requirement to
explore and experience the content.
Elemental level caps will be increased when we add the next
Eureka in the future.
For those of you playing a healer job, we ask you to
resurrect any KO'd players you may come across. However,
for those of you playing solo, the field is pretty large, so
if you are KO'd in deep parts of the field by yourself, it
may be hard for other people to rescue you.
During the broadcast, we showed some of the details covered
in previous slides using live gameplay in the fields of
The map of Eureka is large, similar to an open field.
You'll also find an Aetheryte in Eureka.
You will not be able to ride any mounts until you
complete your exploration.
In order to make it easier to play solo, there are
shops that sells items which may be useful during battles
in the area.
By targeting a monster, you'll be able to check their
element. In addition, the Magia board will display the
element strong against that enemy offensively and
Spinning the Magia board will allow you to switch your
elemental affinities. There is a cost required to rotate
the board, but that cost will be recovered over time. You
can also recover this cost by touching the Magia melder
located at the base.
Furthermore, the Magia melder can adjust how many
Magicites are assigned to each attribute. You'll need to
decide how you would like to distribute the Magicite
carefully based on your own role, number of party members,
and their structure.
Notorious monsters may appear under certain conditions
and these monsters will drop rare items. The contribution
to the fight works the same way as FATEs so all players
participating in the fight will receive the right to obtain
Assigning yourself the looking for party status,
others will be able to search for you through the player
search feature. You can use it to seek players with similar
elemental levels as yourself on the spot.
Monsters within Eureka are very tough, and it'll be
important to think of elemental relationships during
battle. Compared to monsters encountered outside of Eureka,
monsters within Eureka will follow you for a much longer
distance, so it'll be very difficult to shake them off.
We're planning to add new ways to upgrade the gear and
weapons as we introduce new parts of Eureka in the future.
Eureka introduces a brand-new system, so we made it
straightforward this time for upgrading the equipment.
Players will receive AF3 (job-specific equipment) weapons
with special effects, and gear that are dyeable as a
Items earned through notorious monsters include gear designs
that FFXI players may be familiar with, and gear that players
wanted the role restrictions to be removed from. There's
also a feature similar to the lockboxes which offer random
We pushed back the release of Eureka to Patch 4.25 so it can
be played once everyone has nearly completed gathering their
token gear and defeated the raids. Eureka involves
exploration, weapon upgrades, rare item collection, and can
be enjoyed by players with varying play styles, so please
look forward to it!
Special Guest Section
Guest: Sound Director Masayoshi Soken
Q: In the past you mentioned that when you made the
music for Costa Del Sol, you put some breath mints
inside an empty cup noodle container and shook that to
make the sound. I would like to know if there were any
other unique stories similar to this one!
A: From 4.0, there have been lots of tribal-like
instruments, and there's an NPC in Azim Steppe that is
playing a matouqin. For this sound I used an old Japanese
stringed instrument called kokyu and tweaked the sound a
Q: I would like to know the lyrics for the Jade Stoa.
A: The lyrics were written by the Lore team, Oda for
the Japanese lyrics, and Michael-Christopher Koji Fox wrote
the English lyrics.
Q: I really liked the arranged version of the FFVI
songs featured in Omega: Sigmascape. Could you let us
know what kind of difficulties you had, or anything you
were particular about?
A: There are many arranged songs in FFXIV, but I
believe it's much more difficult to arrange a song than
making a new one. For Sigmascape, we're using songs from
FFVI, but we had to look into the time it took for the battle
to see how long the song should be arranged for. We also made
sure to make the songs true to their original versions, while
arranging it to match the current generation.
Q: I like the song which plays in the Ananta beast
tribe quest. What did you have in mind when creating
A: My colleague composed that song. I believe they are
excellent melody makers.
Q: Is that actually the sound of a steam whistle used
by the Phantom Train in Sigmascape V1.0?
A: When we use a real sound, we use a company that
specialize in recording sounds from real life. For the
Phantom Train, the actual whistle sound was used. We combined
several whistles together. Not only for this sound, but
whenever we use sounds from real life, the staff from the
Sound Editing team makes adjustments to them to match the
Q: When are you planning to release the Stormblood
soundtrack? I'm looking forward to it!
A: I has been six months since Patch 4.0 was released,
but during that time we continued to develop the soundtrack.
I believe we can make it sometime this summer; however,
there's so much in there that it won't fit in one disc
already, so we're currently looking into ways to keep it as
a single disc. We'll be sure follow-up on this once we have
the release date, so please wait just a bit longer.
Q: I would like to play 4.0 songs with a piano. Do you
have plans to release the piano score?
A: So far we've released two piano scores for FFXIV,
but they're sold out and hard to get. The demand for them
has increased since we introduced the Performance feature, so
we decided to restock them. The music sheets are made so
it's easy for those who are beginners or intermediates, so
I believe it should be easy to use with the Performance
Q: I like the Metal song from Alexander. Do you have
plans to add hard rock songs similar to this one in
future trials and raids?
A: That's really dependent on the type of
Q: What are your musical roots? Who is your favorite
A: I'm not sure about the roots, but both my parents
were into music, so it's probably from there. As for my
favorite musician, I like Rage Against the Machine. Recently
I've been listening to Cymbals, and various other music. I
love rock music, and love classical music as well.
Q: Please let me know if you have plans to change any
of the other existing mount music. Also, do you have
plans to add more variations for the general mount
A: I understand there's a request to change the BGM
from the general songs, but for mounts that may have split
opinions on which BGM to use, we use the general one. We'll
continue to consider changing the BGM based on everyone's
feedback, but the amount of data we can apply to mount BGM is
also becoming very tight, so please understand that it'll
be difficult to answer all the requests.
Q: I loved the orchestra concert! Do you have plans to
do a live concert for the PRIMALS as well?
A: We'll be releasing our very first CD album The
PRIMALS and we'll be going on a live tour in Japan, and
also planning one in Seoul, Korea.
The Eorzean Symphony orchestra concert for our North American
and European players have been finalized as well! The concert
will be held in Los Angeles, California, and Dortmund,
Germany. For Los Angeles, we'll be performing at the Dolby
Theatre known for hosting the Academy Awards!
We challenged adventurers across the realm to share the
love this Valentione season and express their affections
towards their favored NPC in the form of a love letter.
They say all is fair in love and war, so it's no surprise
that our Warriors of Light have just as much talent in
their hearts as they do on a battlefield. Wait¦ don't
they also say love is a battlefield? How fitting!
It was a pleasure reading through these letters like a nosy
postmoogle, and we'd like to thank everyone for their
Without further ado, we're pleased to announce the
winners of the Be My Valentione! Creative Writing
Contest. Click the usernames below to read their incredible
The Eorzean Symphony orchestra concert for our North
American and European players has been finalized! The
concert will be held in Los Angeles, California and
Dormund, Germany. For Los Angeles, we'll be performing at
the Dolby Theatre known for hosting the Academy Awards!
We'll follow-up with ticket sales information in the
We are pleased to announce that the patch notes for Patch 4.3─Under the Moonlight have been released in their entirety. Be sure to check them out for a comprehensive list of additions and refinements to the realm, including the second installment of the Return to Ivalice saga, cross-world linkshells, and more!
* The following quests and duties are scheduled to be released after patch 4.3: The Weapon's Refrain (Ultimate) (patch 4.31) Deep Dungeon - Heaven-on-High (patch 4.35) Even Further Hildibrand Adventures (patch 4.35) The Forbidden Land, Eureka Pagos (patch 4.36)
We’re pleased to announce that we’re offering attendees of the FINAL FANTASY XIV Orchestra Concert 2018 -Eorzean Symphony- the opportunity of a lifetime—the chance to walk the red carpet in costume on the world’s most famous boulevard, the prestigious Hollywood Walk of Fame! The fans attending the concert won’t want to miss this unique opportunity to show off their amazing cosplay on Hollywood’s legendary red carpet.
Walk into the historic theater, take memorable photos with friends and fellow attendees, and share the red carpet with producer and director Naoki Yoshida, sound director and composer Masayoshi Soken, and vocal artist Susan Calloway!
Catch a glimpse of what’s to come in Patch 4.3─Under the Moonlight with this latest update to the special site, introducing the upcoming trial The Weapon's Refrain (Ultimate), new beast tribe quests, and more─plus new screenshots of the Ridorana Lighthouse!
The PRIMALS, official band of FFXIV, launch their debut album today! Not only does it include all of the tracks featured on previous arrangement albums, there are four brand new songs, including their take on fan-favorite “RISE.” They bring just as much energy and intensity to this album as they do to their live performances, so don’t miss it!
From Patch 4.3, the MGP rewards in Lord of Verminion tournaments will be increased. Therefore, we recommend that players participating in the tournament held between May 15 and May 18 claim their rewards after the release of Patch 4.3 for increased MGP.
Patch 4.3─Under the Moonlight Trailer is Now Live!
Lord Hien’s negotations with the imperial envoy Asahi are proceeding apace, and their forthcoming prisoner exchange promises a burgeoning peace between Doma and the Empire. Yet now is not the time for repose─adventure beckons! Brave the dangers of the Valnard Sea in a parlous quest to find Ivalice, or traverse the uncharted wilds of Eureka and discover what became of the isle of Val.
Great trials and still greater rewards await those who would stand against the coming peril. With all this and more fast approaching, we offer you a sneak peek with the Patch 4.3—Under the Moonlight trailer!
* Pre-season matches for Season Eight will begin with the release of Patch 4.3. Details regarding the end of the pre-season, and the start of Season Eight, will be announced in the future via the Lodestone.
Patch 4.3—Under the Moonlight Special Site Updated
Sneak a peek at more of the new content coming in Patch 4.3, including the latest Four Lords and Doman Enclave quests, custom deliveries, updates to chocobo races, and Lord of Verminion Master Battles.
The latest episode of the North American community team’s Duty Commenced live show has been archived and is now available to view! Couldn’t join the team live this time? No worries! The episode has been stored on the official FINAL FANTASY XIV Twitch channel and can be watched over and over at your leisure.
In this episode, the community team went over news of the upcoming Patch 4.3, discussed recent events and provided another installment of Community Commendations!
The ability to transfer save data from PlayStation®3 to PlayStation®4 will be discontinued upon the release of patch 4.3, and the “Transfer Character Data” option will be removed from the launcher accordingly.
Players who have previously backed up their character data but have not yet transferred it from PlayStation®3 to PlayStation®4 should do so now, before the release of patch 4.3.
* All FINAL FANTASY XIV PlayStation®3 licenses were automatically upgraded to PlayStation®4 licenses at the end of PlayStation®3 service. Click here for details on the automatic upgrades that were applied at that time.
We look forward to your continued support of FINAL FANTASY XIV.
Duty Commenced Episode 22 is set for Friday, May 4th! Join the North American Community Team as they discuss Patch 4.3 details, cover recent live events, showcase Community Commendations, and host giveaways!
As of Patch 4.3, a PvP team will automatically be disbanded if no members log in for more than 90 days (Earth time).
Please note that this 90 day period is counted from when the team was formed, not from the release of Patch 4.3. Any teams meeting this criteria when Patch 4.3 is released will automatically be disbanded.
If any member of a PvP team logs in, the countdown until automatic disbandment will be reset. For players that wish to prevent their team from being automatically disbanded, we recommend logging in prior to the release of Patch 4.3.
Letter from the Producer LIVE Part XLIV Set for May 11th
The forty-fourth installment of the Letter from the Producer LIVE is coming soon, and features the second half of a two-part special preview of the new content and updates in patch 4.3, and a talk with special guest Yasumi Matsuno, creator of the Return to Ivalice series. Be sure to tune in on Friday, May 11 for the latest news!
Friday, May 11, 2018 at 4:00 a.m. (PDT) * Starting time is subject to change.
* Please note that the audio will be in Japanese only.
Check out the details on how to view the broadcast.
Sunshell is for the Beast Tribe quest 'One Size fits all'. You can locate the Upper Yat Khaal at 18.1x 18.2y. Sunshell was caught during Fair Skies and with Stonefly Larva, though I don't believe the weather nor bait matters as it pings the game 'Mark for the quest “One Size Fits All” detected.'
Three different spots in the same general area. Co-ords 22.5,25 - 21,21.5 - 23,21. Emerald Beans can also be found at these nodes from time to time. Watch out for the Moss Dragons, nodes can possibly spawn next to them.
034 - Where the Heart is
Song: Residential (Housing) District Theme // https://youtu.be/yytKxHRr9Eg
Location to Obtain: Mist / Lavender Beds / The Goblet / Shirogane
NPC: Housing Merchant (yes this is the actual name of the NPC)
Purchase Furnishings (Exterior, Garden, Orchestrion)
Price: 5000 Gil