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Meal  /  Medicine
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X-Ether

ITEM  -  Medicines & Meals  -  Medicine
PATCH
Details3Comments0Screenshots1See Also
6Quests 37Instances 0Enemies 0Recipes 1Created From 0Shops 0Special Shops 0Currency 0Gathering 0Guildleves
Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore a sizable amount of MP.

Item Level

70

Required Level

1

Class/Job

-

Category

Medicine

Kind

Medicines & Meals

Slot

Medicine

Rarity

Common

Comment:  Zider Lancaster  -  November 23rd, 2015  -  Patch: 3.1

NQ: 20% of MP, 630 max, 4min cooldown
HQ: 25% of MP, 790 max, 3m36s cooldown

Materia Slots

None

Sells for

17

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Content ID: 4558 [1]
LSDB Parsed 2016/05/09
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Hail To The King, Kupo
Seventh Astral Era Main Scenario Quests - Seventh Astral Era
50 Disciples Of War Or Magic
 
Primal Nature
Chronicles Of A New Era - Primals - Primal Quests
50 Disciples Of War Or Magic
NPC: Urianger
 
A Performance For The Ages
Chronicles Of A New Era - The Crystal Tower - Crystal Tower Quests
50 Disciples Of War Or Magic
NPC: Rammbroes
 
Spring Into Action
Coerthan Sidequests - Coerthan Sidequests
51 Disciples Of War Or Magic
NPC: Jantellot
 
Let Bygones Be Bygones
Dravanian Sidequests - Dravanian Forelands Sidequests
53 Disciples Of War Or Magic
 
An Urgent Message
Dravanian Sidequests - Churning Mists Sidequests
55 Disciples Of War Or Magic
NPC: Mogkul
 

Dungeons

Sonu Vanu, chief of the Zundu, faces a tempestuous predicament. Already facing an upwind battle to shelter his people from the warlike Vundu, his mask─the traditional symbol of power in Vanu Vanu society─has grown old and worn. Should it crack, and his authority with it, the peaceful tribe would be powerless to stave off the coming storm. Venture into Neverreap─the sacred isle of the Vanu Vanu that has been overrun by the Vundu and the vicious beasts in their thrall─and emerge with the scale of a mighty waukkeon, that the sun might shine on the Zundu once more!
  • Item Level:   145
  • Item Level Sync:   210
  • Level:   60
  • Sync Level:   60
  • Patch:   3.0

Dungeons

Wedge is a man with a dream─a dream that Gilly, the kindly guidance node who escorted you through the aetheric wastes of Azys Lla might be restored to life, to blip to him once more. To that end, he'll need you to fetch her a new nacelle from the Fractal Continuum, a museum of Allagan technological creations that will open its doors to welcome its first visitor in some five millennia...
  • Item Level:   145
  • Item Level Sync:   210
  • Level:   60
  • Sync Level:   60
  • Patch:   3.0

Dungeons

Pharos Sirius, the pride of Limsa Lominsa, is yet again in peril. The fine men and women of Naldiq and Vymelli's were restoring the interior when they were taken by surprise by a pack of kobolds and their explosive arsenal. Barely escaping with their lives, the smiths sounded the alarum on the worrying plethora of bombs scattered throughout the lighthouse. Maelstrom Command enlists your aid, but proceed with caution—with one misplaced explosion, Pharos Sirius could be blown to smithereens!
  • Item Level:   170
  • Item Level Sync:   240
  • Level:   60
  • Sync Level:   60
  • Patch:   3.1

Dungeons

Saint Mocianne's Arboretum once housed the greatest collection of flora and fauna the realm had ever known. Alas, in the wake of the exodus it was left to the elements, and the wildlife within now roams its halls unchecked and untamed. A band of treasure hunters hopes to brave this leafy labyrinth in search of a cache more valuable than gold, that could ensure Idyllshire's prosperity for years to come. But will their search of this savage garden yield fortune, or end in failure?
  • Item Level:   170
  • Item Level Sync:   240
  • Level:   60
  • Sync Level:   60
  • Patch:   3.1

Dungeons

This battle exercise will test your ability to manage multiple parties of enemies. Learn to draw single targets from groups using ranged attacks and engage them in locations far out of the lines of sight of other creatures.
  • Item Level:   180
  • Item Level Sync:   -
  • Level:   60
  • Sync Level:   60
  • Patch:   3.2

Dungeons

Bockman, a wandering revenant trapped in the corporeal realm, has reclaimed his legendary suit of armor and now waits silently near the Tam-Tara Deepcroft for any who would challenge him. Not only does the undead knight brandish a massive blade capable of incapacitating multiple victims in one fell stroke, but when threatened, Bockman will summon his decaying minions from the pits of the seventh hell. Defeat the restless soul, and send him back to the Lifestream where he may, at long last, find peace.
  • Item Level:   180
  • Item Level Sync:   -
  • Level:   60
  • Sync Level:   60
  • Patch:   3.2

Dungeons

This battle exercise will test your ability to breach enemy stronghold defenses. Eliminate targets in each of the three antechambers before infiltrating the final chamber and engaging the cyclopean toad who makes the cave its den. Making quick work of the creature is key, for the yarzons who lurk behind the chamber's boulders will emerge once they smell blood.
  • Item Level:   200
  • Item Level Sync:   -
  • Level:   60
  • Sync Level:   60
  • Patch:   3.3

Dungeons

Wealthy noble Teledji Adeledji has had his prized pet, a rare gil turtle, kidnapped by ruthless bandits who seek a sizable ransom for the gentle wavekin's return. Always a man of principle, Teledji Adeledji has decided that instead of caving to the bandit's demands, he will offer the ransom to anyone who can safely retrieve his pet from the clutches of evil. After weakening the gil turtle, slay fire sprites and use their cores to light a special herb on fire. The smoke released should be powerful enough to put the creature to sleep, but only if the turtle is close enough to the flames.
  • Item Level:   200
  • Item Level Sync:   -
  • Level:   60
  • Sync Level:   60
  • Patch:   3.3

Dungeons

Built by the learned men and women of Sharlayan, the Great Gubal Library is the grandest repository of knowledge in all of Eorzea. Lining its towering shelves are tomes beyond count, gathered from the farthest reaches of the realm. Like the city-state, however, the library was abandoned by its caretakers when they fled to their motherland in the face of Garlean invasion. And now, fifteen years since its doors were sealed, you will be the first soul to set foot within its halls. Your destination is the forbidden section deep within the library, where lies your objective: the fruits of Matoya's research on the aetheric converger.
  • Item Level:   -
  • Item Level Sync:   150
  • Level:   59
  • Sync Level:   60
  • Patch:   3.0

Dungeons

Ser Aymeric's attempt to bring the truth of the Dragonsong War to light has ended in failure. Imprisoned by the archbishop under suspicion of heresy, he now languishes in the gaol underneath the Vault. Yet all is not yet lost, for Lucia has hatched a bold plan to see justice done. While her party frees Ser Aymeric from captivity, you are to lead a party into the highest levels of the Vault and seize Thordan VII. Though the knights of the Heavens' Ward will attempt to bar your passage, you must press on, for the future of Ishgard hangs in the balance!
  • Item Level:   -
  • Item Level Sync:   -
  • Level:   57
  • Sync Level:   58
  • Patch:   3.0

Dungeons

Sensing the death of his consort, a wary Nidhogg has surrounded his lair with a wall of tempestuous winds. After calling upon the assistance of Cid and his ingenious engineers, however, you and Estinien are now ready to breach this howling barrier on the wings of their latest airship prototype─the manacutter. Join the Azure Dragoon on this, the greatest of wyrm hunts, and mount a direct assault upon the Aery. Only with the death of Nidhogg can you ensure the preservation of Ishgard...and bring an end to the Dragonsong War.
  • Item Level:   -
  • Item Level Sync:   -
  • Level:   55
  • Sync Level:   56
  • Patch:   3.0

Dungeons

Sohm Al. Casting its shadow over the Dravanian forelands, this towering peak is revered by the dragons as both holy ground and resting place. And now, in accordance with your pact, Vidofnir has thrown open to you the final ascent to the sacred mount's summit. But Nidhogg's minions will not lightly suffer this intrusion. Ere you gaze upon the fabled expanse of the Churning Mists, you must first carve a path through the mountain's denizens and overcome the consort of Nidhogg, herself─the she-dragon, Tioman.
  • Item Level:   -
  • Item Level Sync:   -
  • Level:   53
  • Sync Level:   54
  • Patch:   3.0

Dungeons

In the days following the Calamity, western Coerthas was abandoned by the knights of Ishgard, save for the Dusk Vigil, whose defenders refused to withdraw. Since then, the fortress has only fallen further into disrepair, and her garrison has long since been presumed dead. Unlike most Ishgardians, who would sooner put the tragic episode behind them, Father Wealdtheow would have you enter the forsaken fortress and reclaim a priceless treasure: an ice rondel set in the helm of a sculpture within the Vigil's chapel. A simple request, perhaps, but if experience has taught you anything, such tasks are anything but...
  • Item Level:   -
  • Item Level Sync:   -
  • Level:   51
  • Sync Level:   52
  • Patch:   3.0

Dungeons

Decades of kobold mining deep beneath O'Ghomoro gradually weakened upper La Noscea to the point that when the Calamity struck, the land surrounding Bronze Lake collapsed, draining its waters and revealing a palace of unparalleled beauty. Thought to have been built by the Nymian civilization, which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer. In search of the bounty she may hold, treasure hunters have already begun to delve into this forsaken place...but will treasure be the only thing they find?
  • Item Level:   45
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.0

Dungeons

Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.
  • Item Level:   45
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.0

Dungeons

So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.
  • Item Level:   42
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.0

Dungeons

With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the Enterprise, will bear you to the stage of the final confrontation.
  • Item Level:   42
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.0

Dungeons

The once-proud Pharos Sirius is twice dishonored─once by the Calamity, and now by the deadly siren of Umbra, who plots to hold the lighthouse as a personal stronghold with the aid of her minions. Silence her lunatic song, dispatch the usual suspects─ashkin and winged monstrosities─and reclaim the light of the civilized world.
  • Item Level:   48
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.1

Dungeons

Huzzah, back to the mines! Adventurers have cleared Copperbell Mines of hecatoncheires─or have they? A band of engineers from Amajina & Sons has gone missing in the deep shaft, cut off mid-knock: “ON SCHEDULE. HELP HEC─”. A more thorough adventurer is needed to mop up the enduring giants, if pickaxes are to ring again underground and the gil to flow overground.
  • Item Level:   48
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.1

Dungeons

Scarred by the Calamity and warped by vanity, the lady of House Dartancours has made a bargain with the voidsent─and lost her soul, as is so often the case with such sketchy arrangements. Now, her manor house is a lair to all manner of dark beings, and the elite band of Wood Wailers sent to purge them has failed to report back. A second try is now in the works.
  • Item Level:   48
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.1

Dungeons

Brayflox's Longstop is overrun with forces of the Illuminati; the furious goblin scholars are bent on recovering a secret recipe centuries in the making and a moment in the filching. Having been pressed into service as Brayflox's boon companion, you have no choice but to disregard the facts of her thievery and defend the Longstop from all those who would seize it from its rightful holder.
  • Item Level:   55
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.25

Dungeons

Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers.
  • Item Level:   55
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.25

Dungeons

Born in magic, the ancient city of Amdapor lived in splendor and died in agony. As the Fifth Astral Era gave way to the Sixth Umbral and the ensuing catastrophe, the agent of Amdapor's destruction slept. Now, the seal that has held so long is softening like windfallen fruit─and what blind worms writhe underneath the skin of the dead city?
  • Item Level:   55
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.25

Dungeons

Upon the Rhotano Sea, along the fringes of the island chain known as the Cieldalaes, there stretches an expanse of water perpetually covered in heavy mist. Hidden within this impenetrable shroud is Hullbreaker Isle, so named for having smashed innumerable hapless vessels into flotsam over the centuries. In the wake of the Calamity, however, it came to be that the mist would lift under certain conditions. On one such day, a merchantman sailed into the area to behold not only the isle itself, but also the wreck of the Haar, the flagship of the dread pirate Mistbeard. The discovery has rekindled interest in Mistbeard's legendary hoard, and treasure hunters the realm over are now scrambling to find passage to the elusive isle.
  • Item Level:   70
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.3

Dungeons

When the guiding light of one's life is extinguished, it takes uncommon strength of spirit to clamber out of the black pits of despair. Those who want for resilience may yet be pulled up by a friend's helping hand, but what becomes of a broken-hearted maiden who has neither the strength nor the succor to overcome the darkness that threatens to consume her? The answer shall be revealed through the tragic tale that begins with the arrival of a single letter...
  • Item Level:   70
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.3

Dungeons

Too long has the Stone Vigil been ravished by the Dravanians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong. Though the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale?
  • Item Level:   70
  • Item Level Sync:   110
  • Level:   50
  • Sync Level:   50
  • Patch:   2.3

Dungeons

Adventurers fear not danger, scholars care not for comfort, and miners like not unturned stones. Thus was born the unlikely partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern, in the wake of a certain adventurer's conquest of the Sunken Temple's notorious traps. But the dead of Qarn left many snares─more than enough for a thousand years of greed─and now, a tomb raider's fevered dream of riches has stranded the joint expedition in a place where history has a tendency to come alive...
  • Item Level:   80
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.4

Dungeons

Formed in the aftermath of the Calamity, the great ice wall has long been thought an impenetrable barrier between central and western Coerthas. In truth, however, the wall is riddled with hidden tunnels, which Iceheart and her followers have used as a base of operations. You have been tasked with exploring one such tunnel in the hopes that it will lead you to the heretics' leader─yet what dangers await are anyone's guess...
  • Item Level:   80
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.4

Dungeons

Tucked deep inside the dank caverns of the Sastasha Seagrot, there is a secret port said to have been built by the pirate Mistbeard. In the years following the Calamity, the notorious Serpent Reavers claimed it as their lair, until the cutthroats were vanquished by a band of dauntless adventurers. The place subsequently came under the control of Lominsan authorities, who maintained a security presence within. Alas, that control did not last, for an unknown faction has arisen─seemingly from the briny depths─and overwhelmed the occupying Yellowjackets. Opinion is divided over the identity of these foes. Some say that they are pirates, while others swear that they are fiends. Yet it does not take a scholar to see that these two things need not be mutually exclusive.
  • Item Level:   80
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.4

Dungeons

Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend has completed the cultists' rites and ushered shadows back into the ruins. Voidsent now revel anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures to bloodthirsty beasts. For the sake of the Twelveswood and the elementals who keep watch over it, you must cleanse the evil from the keep, and sweep away all traces of the cultists.
  • Item Level:   90
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.5

Dungeons

Bound no more by the rancor of their fallen king, the tonberries have regained their senses─with a little help from devoted friends. Yet all thoughts of peace have been put to the blade, as a band of Mamool Ja mercenaries known as the Silverscales have stormed the walls and seized the place for their own. Someone must stop the sellswords from turning the Wanderer's Palace into an unassailable fortress, and take a stand against tonberry slaughter and slavery!
  • Item Level:   90
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.5

Dungeons

Fifteen years ago, in the skies above Silvertear Falls, the invading forces of the XIVth Legion were set upon by a host of dragons. Leading the charge was Midgardsormr, legendary king of kings, who engaged the Garlean flagship, the Agrius, in battle. In the end, both Midgardsormr and his foe fell to the earth, and their tangled remnants stand as a memorial to that day─a ruined airship, and the charred corpse of the wyrm lord who brought it low, forever devoid of life...
  • Item Level:   90
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.5

Raids

Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its first pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity.
  • Item Level:   70
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.0

Raids

At the depth of 1,233 yalms, your party comes upon the fragment of Dalamud the Garleans had sought. Its true identity is the Ragnarok, a colossal starship which fell away from the lesser moon moments before Bahamut burst free of his prison over the Carteneau Flats. To reach your destination, you must venture through this relic of ancient Allag. Stay ever on your guard, for every shadow may conceal dangers.
  • Item Level:   70
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.0

Raids

Your party activates the coil's lift-like mechanism, and, at a depth of 3,256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk.
  • Item Level:   100
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.25

Raids

Your party activates the coil's lift-like mechanism, and, at a depth of 3,256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk.
  • Item Level:   105
  • Item Level Sync:   -
  • Level:   50
  • Sync Level:   50
  • Patch:   2.3

Dungeons

Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.
  • Item Level:   -
  • Item Level Sync:   -
  • Level:   47
  • Sync Level:   49
  • Patch:   2.0

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50 Alchemist Go to Recipe
Recipe Level: 70 ★★ Yields: 3 Maximum Quality: 2,921 Durability: 80 Difficulty: 233 Can HQ?  

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