Thank you for all the amazing entries (we have a lot of reading to do...)!
The "Be My Valentione!" Creative Writing Contest (NA) - OFFICIAL ENTRY THREAD
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Thank you for all the amazing entries (we have a lot of reading to do...)!
Thank you very much for your feedback! We will be forwarding all of it to the dev. team.
The pre-season is still on-going so if you have any more feedback, please keep sharing it with us!
The Eorzean Symphony orchestra concert for our North
American and European players has been finalized! The
concert will be held in Los Angeles, California and
Dormund, Germany. For Los Angeles, we'll be performing at
the Dolby Theatre known for hosting the Academy Awards!
We'll follow-up with ticket sales information in the future!
Q41: I love the orchestra concert! Do you have any plans to
do a live concert for the PRIMALS as well?
A41: We'll have our very own CD album! (We haven't had a CD release yet!) We also have plans to do a Zepp tour. Ticket sales will begin after the show, from midnight JST. (First come, first served basis for reservations) Afterwards, the lottery based reservation will begin through online retailers from Friday, February 23.
Q40: Thanks for changing the music for the Alte Roite
mount! Please let me know if you have plans to change any
of the other mount music. Also, do you have plans to add
more variations for the general mount music?
A40: I understand there's a request to change the BGM from the general ones, but for those that may have split opinions on which BGM to use, we use the general one.
The amount of data we can apply to mount BGM is also becoming very tight, so it would be difficult to answer all the requests, but we're considering them based on everyone's feedback, so please be sure to let us know!
Q39: (Question for Soken) What are your musical roots? Who
is your favorite musician?
A39: I'm not sure about the roots, but both my parents were creating music, so it's probably from there. As for my favorite musician, I like Rage Against the Machine and Cymbals. I love rock music and I love classical music as well.
Q38: I like the Metal song from Alexander. Do you have
plans to add hard rock songs similar to this one in future
trials and raids?
A38: That's really dependent on the type of content that will be released in-game.
Q37: I would like to play 4.0 songs with a piano. Do you
have plans to release the piano score?
A37: So far we've released two piano scores for FFXIV, but they're sold out and hard to get. The demand for them have increased since we introduced the Performance feature, so we decided to restock on them.
The music sheets are made so it's easy for those who are beginners or intermediate, so I believe it should be easy to use with the Performance feature.
Q36: When are you planning to release the Stormblood
soundtrack? I'm looking forward to it!
A36: I believe we can make it by sometime this summer. But there's so much it won't fit on a disc already... We're trying hard to make it fit in one disc.
Q35: The steam whistle sound used by the Phantom Train from
Sigmascape V1.0, is that the real sound?
A35: Many of the sounds in FFXIV are recorded by a company that records sounds from real life. The whistle sound is the actual sound, and we combined several whistles together for the effect.
Q34: I like the song which plays in the Ananta beast tribe
quest. What did you have in mind when creating this
A34: Soken: My colleague made it... so I don't know. Please ask her! (laughs)
Q33: I really liked the arranged versions of the FFVI songs
featured in Omega: Sigmascape. Could you please let us know
what kind of difficulties you had, or anything you were
A33: This was much more difficult than making a new song. We had to look into the time it took for the battle to see how long the song should be arranged for.
We made sure to make the songs true to their original versions, while arranging it to match the current generation.
Q32: I would like to know the lyrics for the Jade Stoa.
A32: Soken, Koji Fox, and Shirasugi worked together to make the song.
*We shared the lyrics on the stream.
The Japanese lyrics were written by the Lore team, Oda for the Japanese lyrics, and Koji wrote the English lyrics.
Q31: In the past you mentioned that when you made the music
for Costa Del Sol, you put some breath mints inside an
empty cup noodle container and shook that to make the
sound. I would like to know if there were any other unique
stories similar to this one!
A31: From 4.0, there have been lots of tribal-like instruments, and there's an NPC in Azim Steppe that is playing the matouqin. For this sound I used an old Japanese stringed instrument called kokyu and tweaked the sound a bit.
Q30: Would it be possible to play old FF games from the toy
A30: Systematically it may not be impossible; however, there are rights related matters, so I cannot promise anything, but will look into this.
Personally, I would like to do something for game titles such as Return to Ivalice, which are hard to play on current systems.
Q29: Would it be possible to load locations from old
content to use with group pose?
A29: If you're asking to load the locations you visited in the past as a background, we currently have no plans for this; however, we would like to make it possible to add locations that you were able to visit only once.
Q28: Do you have plans to add any Alpha merchandise?
A28: We should have some plans... You'll find out more about Alpha in the story later, so please look forward to it.
Q27: Do you have plans to introduce mannequins as a
A27: We're working toward the implementation of mannequins. If it's just to put it inside the house as a decoration, it would be easy to do, but we're making adjustments so that you can dress the mannequins.
Q26: About food... We have a shortage on octopus in the
game, and I'm not able to make takoyaki...
A26: We'll make adjustments so you can fish up more octopus.
Q25: You mentioned there are features to strengthen weapons
inside the Forbidden Land of Eureka, but I would like to
know how this will be done.
* The following is an overview from the information presented during the show.
The Forbidden Land of Eureka is an unexplored, untamed wild where the very elements are constantly in flux. While exploring Eureka and growing in strength, players will have the opportunity to obtain and enhance Eureka gear and weapons.
Strengthening the weapons from Eureka isn't required to keep exploring.
Up to 144 players can occupy the instance, so think of this as a new field area.
Players may form and disband parties with other players at will.
Players will utilize a new feature known as the Magia Melder.
Eureka will continue to expand during the 4.x series, and the level cap for the elemental levels will also increase.
Elemental EXP is experience points that can only be earned inside Eureka.
The more players you have in your group, the more that the EXP you earn will decrease; however, in exchange you'll be able to get chain bonus. You're also able to earn experience points solo as well.
The Magia Board and Magicite
Think of it as adding elemental properties to yourself for battle.
The Elemental Aspects of Enemies
Enemies encountered in the Forbidden Land, Eureka are imbued with powers aspected to a particular element.
By strengthening the thunder element, your damage against water-based enemies will increase, and by strengthening the water element, you'll have a greater defense against water-based attacks.
Penalties incurred when KO'd
When players are KO'd and their time runs out causing them to be warped back, they will lose elemental EXP. However, if they are revived by another player before this, they will not suffer the penalty.
(We showcased gameplay of The Forbidden Land of Eureka on the development server.)
In order to enter Eureka, you must talk to the NPC "Rodney" in Kugane.
You can also check the Magia board here.
There is also an Aetheryte in Eureka, and the whole place is a unique field area.
You'll also encounter familiar NPCs such as Gerolt and Krile. We hope you're looking forward to seeing why they're actually there.
There are repair shops and shops that sells consumable items that are useful within the area as well.
Although it was sunny in Eureka during the preview, the weather is often bad due to the existence of untamed wild elementals.
You also cannot mount up until the exploration is completed.
The attributes of monsters can be confirmed by targeting them. Basically you should choose the advantageous attributes for yourself when comparing the attributes of the enemy. You can select attributes by rotating the Magia board for a predetermined number of times. There is a cost required to rotate the board, and it will recover over time. You can also recover this cost by touching the Magia Melder located at base. In addition, the Magia Melder can adjust how many Magicites are assigned to each attribute. Depending on your plans, you can choose whether to assign a certain attribute heavily or assign them all evenly.
Monsters in Eureka will follow you for a much longer distance compared to the regular monsters that you encounter outside Eureka. Since you will receive a large amount of damage from enemies whose elemental level is higher than yourself, it is quite difficult to shake them off.
Notorious monsters may appear under certain conditions and these monsters will drop rare items. The contribution to the fight works the same way as FATEs so it doesn't mean you must land your attack before others.
Player search inside Eureka is also available. Since it is possible turn on a looking for party status, you can use it to group up with players with similar elemental levels as yourself on the spot.
Rewards in the Forbidden Land, Eureka
There are Eureka gear and weapons.
While exploring Eureka, players may obtain protean crystals. These crystals may be used to obtain and enhance Eureka gear and weapons gradually with the aid of Gerolt.
We're planning to change the play style as we introduce later versions of Eureka.
Players can use the player search feature to search players within Eureka.
By changing the players online status to seeking party, players close to your level will be displayed, and you can invite them to parties. You may also shout to form parties, use the player search feature, or proactively form parties to play this content.
Players will receive AF3 (job-specific equipment) weapons with special effects, and gear that are dyeable as a reward. We also have gear which we received requests to remove role restrictions from.
We initially pushed back the release of Eureka to Patch 4.25 so it can be played once everyone has nearly completed gathering their token gear and defeated the raids.
Q24: Could you let us know the status of the mobile
A24: We're looking into releasing it by Patch 4.3, and we hope to show this in a future Letter from the Producer Live. The app is tied to in-game using a large-scale server, so we're carefully preparing the final tests.
Q23: It's starting to become difficult to find new emotes
in the long list of all of them. Would it be possible to
make it visually easier to find them, such as adding
New! next to them?
A23: We're talking with the UI team to see if we can sort them.
Q22: Do you have plans to expand on the stats of the
chocobo companion? I would like to see my companion be more
active, similar to Alpha.
A22: The companion system is very complicated, and we're asking for more time to introduce additions and adjustments.
Q21: Do you have plans to introduce mounts that seat four
to eight players?
A21: We may implement this sometime in the future.
Q20: When can we exchange 99 totems to obtain mounts from
Susano and Lakshmi extreme?
A20: I would like to know this too. I have instructed the team to do it by Patch 4.25.
The Ruby Sea, Isle of Bekko, - Bait, (Live Shrimp)- Clear Skies, https://xivdb.com/item/17843/tome+of+ichthyological+folklore+-+othard, Mooch & Mooch II, Snagging.
As of Patch 4.2 can now be bought for 1 http://xivdb.com/item/21198/rabanastran+coin
Prior to Patch 4.2 it would only be purchasable for 4 http://xivdb.com/item/19120/deltascape+datalog+v3.0
Location: Eastern La Noscea ( 28.5 , 35.6 )