As you all may know, we recently held a contest where our musically inclined Warriors of Light were challenged to perform their own take on the evening theme for Foundation, "Night in the Brume."
If you're interested in hearing all of the entries, we created a playlist on our official FFXIV YouTube channel that features every entry!
Heavensward Music Contest Playlist
Please feel free to listen to all of the amazing entries we received from players around the world!
I understand you have a few questions regarding the Gear Design Contest (Tank Edition). While we have no plans to create an official discussion thread at this time, you are more than welcome to ask any questions you may have here!
Here are a couple questions we've received that have been addressed so far:
Q: Would you like us to present both the front and back of the armor, similar to the designs shown in this previous dev blog?
A: Yes, we would appreciate if you can submit entries which we can confirm the front/back like this one!
Q: While I'm sure the gear will be unisex, can we add notes for any variations in the design for males and females?
A: You certainly may add notes! If you would like to have some small changes to the design depending on gender/race, you're more than welcome to add those notes in the entry.
The dev. team is looking at your ideas, so don't limit yourself with worry over the illustration quality. If you have an awesome idea, be sure to submit it!
Please worry not, as we have not forgotten about the promised new Grand Company gear sets. While these sets were planned for implementation in Patch 3.3, we ask for your patience as we had to push this back for the time being.
We'll be sure to let you all know when this new gear will be implemented, so please look forward to it!
Many thanks for the haikus,
Judging now begins.
This brings the Heavensward Primal Haiku contest to a close.
Please note that the winners of this contest will be announced on or about Wednesday, June 29, 2016.
We thank you all for your participation.
Thanks for all the feedback and comments for The Fields of Glory (Shatter). As always, we'll be sure to use your feedback as reference when making future adjustments, so please let us know any specific comments you may have, such as reducing the maximum points that can be earned, or decreasing icebound tomelith's HP!
In this thread we'd like you to pose any general questions you may have regarding FINAL FANTASY XIV.
When submitting your question, we ask that you follow these steps:
- Please post your question(s) as a reply to this thread
- Please limit posts to your question(s) only and do not use this thread for discussion
- If another player already asked a question you had in mind, simply click the "Like!" button instead of re-posting the question
- Please post only one question per reply (of course you are allowed to post several replies!)
Please note that once the event is over, we will be closing this thread.
Just a heads up that we'll have more information on the North American Amazon promotion to announce soon!
As for details on European promotions, please stay tuned! While this announcement was specifically for the North American audience, we are of course planning similar promotions for European players to participate in!
As you may know, the full list of winning entries, as well as comments from Sound Director Masayoshi Soken, can be found on the Lodestone! If you have yet to check them out, or read Soken's comments, be sure to do so!
Thanks once again for making this contest such a success!
We're pleased to present the full digest of the Letter from the Producer LIVE Part XXX! If you missed the live stream, or if you just want to watch it again (and again), check it out below!
*Don't forget to select the 720p option to watch the video in HD!
Patch 3.3 Special Part II
As was mentioned previously, the title of patch 3.3 is "Revenge of the Horde." The Japanese subtitle is "The Final Chorus," so prepare yourself for the challenge ahead.
Let's start the show off with an overview of what was discussed during the previous Letter from the Producer LIVE.
The Final Steps of Faith
It's time to lift the curtain on the next trial and reveal who players will be facing off against in patch 3.3. "The Final Steps of Faith" will be the backdrop where adventurers do battle against Nidhogg one last time in a headlong rush toward the climax of the Dragonsong War. While you may have gone toe-to-toe with Nidhogg in the Aery, aided by the Eye held by Estinien to keep the great wyrm's power in check, this time you must face his full fury together with a full party. Be sure to keep a close eye on how the main scenario unfolds in your fight against the great wyrm.
Patch 3.3 will also introduce The Final Steps of Faith (Extreme)! Successfully overcoming this trial will reward players with a weapon. With a respectable item level and appealing design, you'll definitely want to try and get your hands on one.
*The video shows gameplay of the Final Steps of Faith.
*The video shows gameplay of the Aquaoplis, as well as new glamour equipment.
Finding your way to the Aquapolis starts with a treasure hunt. Players will use the Dig action to locate a treasure chest and must defeat any enemies that appear. Upon opening the chest, there's a chance a portal to the Aquapolis will be revealed. It will remain open for 10 minutes, so be sure to hop in before it disappears!
While many players are currently using dragonskin maps with just two people, we recommend you take the dive into Aquapolis with either a light or full party. One easy way to gather allies would be to use shout in the area. After finalizing lots on the rewards that drop from the chest, the map holder can select the entrance and take everyone in with them.
The area is synced to item level 180, so even newcomers who have just hit level 60 can enjoy this new feature.
The corridors of Aquapolis, will lead you to an open area with two doors and a treasure chest. Like all other treasure hunts, clicking on the chest will spawn monsters, and defeating them will reward players. Once these rewards have been obtained, the map holder will have to choose which door to open. Selecting the correct door will allow players to progress to the next chamber. There are a total of seven chambers, and as you go further, the rewards you obtain will increase in rarity.
Additionally, there's a chance a cyclops will spawn, which will reward players with grade IV and V materia upon victory. The cyclops in the seventh room will drop grade V materia. Furthermore, a golden goblin will also occasionally spawn. He is not aggressive and will flee from players, but if you manage to defeat him within 30 seconds, he will drop a considerable amount of gil. Like the cyclops, the further into the instanced dungeon you go, the more gil the golden goblin will drop.
The chest located in the seventh chamber will reward each player with 100,000 gil.
Aside from this, there are treasure chests that contain rare minions such as the baby opo-opo, which are normally obtained through dungeons.
While you’ll be forced to contend with some sticky AoE attacks, we expect you will be able to make steady and easy progress, though, that’s not to say you can let your guard down─especially if you’re facing down a cyclopes. Defeating them may reward you with rare treasures, but dodging the wild swings of their clubs is sure to present quite a challenge!
Previously, we mentioned the spawn rate for the portal leading to the Aquapolis was set to 25%; however, we have increased it to 50%. The number of enemies will not increase with the number of players participating, so the larger the party, the easier it will be to clear. Going with about four players is ideal, but since there are lots of monsters, it is recommended you take at least one tank and one healer.
*The video shows gameplay of the Fenrir mount flying through the skies.
Some players asked if we're planning to implement a mount which will require more MGP than the Fenrir mount, but rest assured, we have no plans to do this for a while. Starting with Patch 3.3, the Fenrir mount will be able to soar through the skies by freezing water particles in the air.
The Raid Finder is a party matching system for high-difficulty raids for players on the same data center.
Players can set their initial matching requirements to either “Duty Complete” or "Duty Incomplete.” The first option will only be available to those who have already cleared the content once before. The system will check your character information, so those who have not completed the area will not be able to select this option.
Players can also select their Purpose, which can be either "Duty Completion" or "Practice." The "Duty Completion" option can only be selected by those who have not yet received their weekly reward. The "Practice" option will allow players to join the raid to practice strategies. Only by hitting "Practice" will you be able to select a Phase.
Entering an area which you've already completed for the week will yield fewer treasure coffers for your fellow players and to prevent this, we've made it so those who have cleared the turn will not be able to enter the area. We are, however, aware that there are players who would like to enter to obtain tokens, or play through the content again, so please be sure to leave your feedback regarding this change on the forums.
Phases can only be selected when your Purpose has been set to “Practice.” While players can select from the First Phase, Middle Phase, and the Final Phase options, they will not be able to skip phases. Also, please keep in mind that we've tried to separate phases based on what players would perceive to be the first, middle, and final “phases” of a battle.
Players who have already cleared the turn can also set their Purpose to “Practice” and be matched to other players. This has been done to speed up the matching process, and in the hope that having an experienced player in the group will help the party progress further. Please understand, however, that this may cause the number of treasure coffers to be reduced. I believe players can decide which parts of a given battle would fall under which phase, so we have not set anything specific
Until now, when players wanted to take part in Alexander: Midas (Savage), they had to speak to a specific NPC to enter the duty. From Patch 3.3 onward, players will be utilizing the Raid Finder system, so you will no longer be able to enter the instance from the Dravanian Hinterlands.
We were concerned that having two of the same jobs in the party will cause the Limit Break gauge to accumulate slower. To prevent this, when the "Purpose" is set to "Duty Completion," players will not be matched with another player of the same job. When "Practice" is selected, however, there is a chance the same DPS class/job may be matched in the last DPS spot. This has been done to minimize matching time and encourage more experienced players to participate in practice runs. The system is also set so that it will pick different tanks and healers out of the three available. Please give it a try and see how it feels. If you think that matching speed should be prioritized, be sure to leave feedback, and we'll look into it if there's enough demand.
Field of Glory (Shatter)
*Video shows off the Field of Glory (Shatter).
Unlike Frontline seize campaigns, there are only three key locations for players to occupy and maintain control of. One strategy to consider is whether or not to concentrate troops in certain areas you have claimed. You'll also be able to lay claim to your opponent's stronghold by staying within proximity of areas under their control. However, this is just a part of the overall strategy.
The main focus involves the destruction of icebound tomeliths, which are scattered throughout the field. These objects will become vulnerable after a certain amount of time has passed, notifying all players with a message. After the tomelith is destroyed, points will be awarded to each team based on the amount of damage they inflicted. These tomeliths will flash on the map, and once destroyed, they will not appear again. Therefore, as you get closer to the end of the match, you'll more likely to confront another team.
Also, in Patch 3.3 we will be reverting the Adrenaline Rush gauge back to how it was for Frontline, and the gauge will no longer accumulate while out of combat.
Housing: Flowerpots and Vases
*Video showed gameplay of flowerpots and vases.
While you cannot intercross plants, the base system is similar to gardening. By planting flower seeds introduced in Patch 3.3, players will see hints notifying what color flower is about to bloom. Pomace can be used to adjust the final color of the flower. Flowers grown can be used as crafting materials to craft headdresses out of the flower. We'll be introducing more flowers in future. There's a possibility the flowers may wither and die if you do not tend to them, so be sure to check them at least once a day.
Gatherer / Crafter
As mentioned previously, gatherers and crafters will be able to acquire new gear in Patch 3.3 to increase their item level. In Patch 3.4 new equipment is planned to be introduced at the same timing for the next Alexander raid. I recommend upgrading your gathering and crafting gear with the new equipment coming in this upcoming patch if you would like to craft these items before everyone else!
There are two types of equipment, one which can be crafted and shared across all classes, and another which can be exchanged with red scrips and are class-specific. The item level for the red scrips version is set higher; however, players may utilize advanced materia melding on the crafted pieces, which can prove advantageous in the long run. In Patch 3.3, we'll introduce every piece of equipment for the crafted version, but for red scrips version, the secondary tool, belt, and accessories will be added later in Patch 3.4.
We've also made adjustments to how frequently gathering and crafting materia can be obtained. Players will be able to collect grade IV materia at a much quicker rate. Players will also be able to collect grade IV materia by completing the beast tribe story quests introduced in Patch 3.3, and we have also prepared other avenues to collect them.
Since some classes had an easier time than others collecting blue scrips, we've made adjustments so that all classes should find it just as easy to collect them. We've also made adjustments so that it's easier to earn red scrips as well. Other general adjustments include, but are not limited to, increasing the number of gathering spots for the items used for collectables, increasing scrips earned when turning in items on a level 60 class, and boosting experience points when turning in items on a class which is level 59 or lower.
*Video showed images of various glamour equipment.
Recommended Gear Button
This feature will allow you to automatically equip the gear from your Armoury Chest with the highest item level. Mentors, be sure to tell new players to utilize this feature often, since they receive gear through completing quests!
Save HUD Layout
*Video introduction of utilizing the HUD layout save feature
Players will be able to save up to 4 HUD layouts, and they can be switched with the press of a button. Since this can also be done via text command, you can customize macros that simultaneously change your job, gear set, and UI. You will also be able to copy and paste with the "Save HUD Layout" button, in order to make fine-tuned adjustments.
Addition of ”Draw Quality Setting” for PlayStation®4
While the PC version has had this feature from Patch 3.0 with DirectX 11, from Patch 3.3 the PlayStation®4 will also be receiving features from DirectX 11. The quality up until now would be “Normal Quality”, so players seeking improved graphics should try out the “High Quality” setting. However, this may cause the framerate to drop by around 1 frame depending on when it is used. The default setting will be “Normal Quality,” so please try out “High Quality” starting in Patch 3.3. We highly recommend visiting Fortemps Manor in the main story, where you can easily see the difference in the polished floors.
Addition of Partial Match search feature to Market Boards
*Video shows off the partial match search feature on the market board.
When searching for items on the market board with the "Partial Match" search box checked, items whose names contain the characters you enter will be displayed. However, in order to prevent server congestion, searches will search from locally cached data, and will not support functions such as the Wish List, nor will it display the number of items on sale. Although this limits the functionality somewhat, the search itself is very speedy.
Addition of new Mentor Icons
Mentors will now be able to change their online status to one of the following, according to specialty:
Mentor / Battle Mentor / Crafting & Gathering Mentor / PvP Mentor
PvP Preset Actions Feature
*Video introduction of using the PvP preset actions feature
We’ve realized that, in addition to changing gear sets, players up until now would have to reset their PvP points whenever they changed jobs, which takes up considerable time. To address this, we are adding the PvP preset actions feature. Similar to registering gear sets, players will be able to register up to five sets. However, the difference from gear sets is that this feature preforms a special save data check on the server to prevent cheating. Because of this, it will take a few seconds to change between presets.
Party List Customization
After hearing the numerous requests from healers, we are finally implementing the ability to rearrange the party list.
In response to players wanting to use idling camera angles to view their characters in the heat of combat, the idling camera will be usable during battles as well. However, please make sure to ask your party members before using the camera when running trials or dungeons.
In addition to player requests for the idling camera, the development team also wants players to take more of those wonderful screenshots with their friends, so we have improved upon the group pose feature as well.
We received several requests to auto-translate phrases like “Break tethers,” “Stack,” and “Come closer,” so we have added commands similar to these and other raid-related phrases to the auto-translate dictionary.
Players will be able to raise their weapon’s attributes for this installment of the anima weapon questline. Each attribute has a limit of 120 points, and catalysts made from crystal sand and umbrite will be necessary to convert the attribute points. One conversion will yield 3 points, however, some might get lucky and receive 4 or 5 points in a single sitting. There are many ways to obtain the items needed, so you can gather them using the playstyle that best suits you.
Each method will differ in terms of time efficiency, and while we can’t give too many details, we can say that everything has been balanced in terms of gil and time required. Unlike the first step in creating the anima weapons, there will be a variety of ways you can obtain the items. The weapons will also have an entirely new look. The end result will be the same strength as a weapon infused with three grade V materia, so I believe they will become much more relevant.
After investigating everyone’s gameplay logs in relation to the anima weapons, we found that there are fewer players with crystals than “unidentifiable” items, so we will be easing the drop rate for crystals in Patch 3.3. However, the drop rate for the “unidentifiable” items will remain the same.
Special Talk Session “Ask the Devs!”
Guest: Main Scenario Writer Natsuko Ishikawa
2.0 Main Scenario (Coerthas Central Highlands) / 3.2 Main Scenario / The Binding Coil of Bahamut Series / The Crystal Tower Series / Rogue Quests / Dark Knight Quests / Alchemist Class Quests (up to level 50) / Matoya’s Cave Sidequests
Yoshida: The plot is decided beforehand, and then I have a discussion with the main scenario writers. After that, Oda and Ishikawa are the ones who write the story.
Ishikawa: Oda wrote the main scenario this time, for Patch 3.3.
Patch 3.3 Main Quests
Ishikawa: As you can infer from the patch subtitle, “The Final Chorus” (EN: Revenge of the Horde) will mark the conclusion of the Dragonsong War. I hope players will look forward to watching what becomes of Estinien, and whether Aymeric’s efforts to reconcile will bear fruit.
Yoshida: Setting aside your developer role and speaking from a player’s perspective, would you want Estinien to be saved? Or would you rather see his spectacular collapse as the Azure Dragoon?
Ishikawa: I want Estinien to be saved, but I also want to see Ishgard saved from the wrath of Nidhogg.
The Warring Triad
Yoshida: Since we are introducing the "The Final Steps of Faith" instead of a new trial for 3.3, players won’t see another “awakening” in the Warring Triad just yet. Even so, the Triad’s story will continue in this patch.
Ishikawa: Players who have progressed through the story so far know that a clash with Regula van Hydus will be inevitable in quelling the dangers that the Warring Triad pose. So the quests will focus on the Garlean legatus’ next move. It won’t be a trial, but there will be a confrontation of sorts, so please look forward to it.
Yoshida: More characters will become intertwined in the Warring Triad quests, so the story and setting will expand as well. This confrontation won’t require a party, so we want you to enjoy it at your own pace.
New Beast Tribe Quests
*Video showed gameplay of the moogle camp from moogle beast tribe quest
Yoshida: Similar to the Ixal quests, these new quests will be focused on crafting. The Ixal daily quests capped at level 50, so these new daily quests will be aimed at players leveling crafting from 50 to 60. For those who have already reached level 60, well, the moogles would still greatly appreciate your help.
The moogles have a pact with Hraesvelgr to repair Zenith, but as everyone knows, they love playing tricks and try to avoid their work. The player will help a group of Ishgardians sent to teach the moogles the ways of crafting with a practice project, so that they will be able to eventually repair Zenith.
Ishikawa: The engineers whom you encounter during the beast tribe quests have lines that might echo the sentiments of some players.
Yoshida: The required materials are already a part of the quests, so players will only need to craft the materials they are given to complete them.
Q: How much freedom do you have when writing the scenario? Do you ever need to meet requests from other teams, such as “please include this tribe,” or “make sure players visit this area”?
Yoshida: Writing a story for a video game is different than writing a novel. The lore team lead Oda also has been saying, “If you want to write whatever you want, then go and write a novel. For video games, trying to engage the audience is meaningless if the story and the gameplay experience do not complement each other. The link between gameplay and story needs to be kept, or else there would be nothing but a wall of text and pressing a button over and over to progress." I think a perfect example of this cohesion is the dark knight job quest line, which was led by Ishikawa.
Ishikawa: When the dark knight job quest line plot was still being planned, the battle team said they wanted to try to develop a battle that would have the character fight against themselves, so I created a scenario which would eventually lead to that sort of climactic battle scene.
Yoshida: We run checks at a very early stage for the portions of the scenario that have voice acting. The final checks are performed once all of the pieces of the main scenario are connected together, so around that time, I sometimes make requests to make those scenes look better.
Q: The dark knight job quest was really cool. Could you tell us your thoughts about this quest and any stories from writing it?
Q: I love Nero and would like to meet him again. Could you write Nero into the main scenario somehow? I’d also like to see quests focusing on Alisaie and Yugiri.
Q: The Matoya quests reminded me of the early FF games and felt very nostalgic. Could you share with us some fond memories or hardships of the scenarios you were in charge of?
Yoshida: I made very thorough checks of the Bahamut storyline as well, and even went so far as directly pointing out things that couldn’t be mentioned at certain times and when to write in certain keywords.
Q: I really like the unique personalities of the rogues' guild members. I’d like to hear more about how they formed and some other stories about them. Will we ever get to work with them again?
Q: I really liked both the dark knight and alchemist stories. Is there any story in particular you'd like to write next?
Q: Do you have any plans of adding a love story? For example, a story about how Gaius and Livia met?
Yoshida: As I get older, I find I'm not as interested in romance stories as I used to be. While I think there are places in the story where a love story could be written in, fate has greater things in store for our characters in the main scenario, and unfortunately I don't think romance quite fits into the picture. I think this would be best suited for a side story.
Q: During the Patch 3.2 main scenario, Aymeric and Lucia are talking to each other, and she addressed Aymeric in a different way than usual, which surprised me. Could you tell me about their relationship?
Yoshida: Aymeric seems like he’s pretty insensible. I think he doesn’t know. But I have a feeling some parts of patch 3.3 might answer that request for romance from the previous question, so please look forward to it.
Ishikawa: Also, you’ll be able to read up on Lucia and Livia inside the Lore book the Lore team is working on, so please be sure to check that out! For these two characters, they’re the type that would do everything in the power to help those that took them in.
Q: As is standard for Letter from the Producer LIVEs, can you tell us about any crazy requests that Yoshi-P has made?
Q: A certain Sound Director mentioned that the melody for a song once came to mind while he was shaving, but do you have similar experience where an idea for main scenario suddenly pops into your head?
Q: The cutscene from the Final Coil of Bahamut Turn 4 was very impressive, but did you play a role in the in-game cutscene direction?
Yoshida: This happens sometimes in the FFXIV team, where things are created even without any orders being made. We haven’t cut the work tasks in any way, so we work hard together as a team. In general all cutscenes are drafted by the cutscene team and proceed from there. However, this phase is still prior to actual in-game development, they combine all the cutscenes together and if they feel that something is missing, that’s when they add cutscenes to improve the overall experience.
Q: I really love Haurchefant! I recall many moments in Patch 3.2 that reminded me of him. Was this your intention?
Q: I feel like the writing style for MMORPGs and single-player RPGs differs, but could you tell us some hardships you've experienced or techniques you've used for writing the main scenario?
Yoshida: I think this goes without saying, but another difference between a single-player RPG and MMORPG is that other players are also interacting with you. During the main scenario quests, we want you to go on a journey with an NPC, but this doesn't exactly sync up with other players’ progress. It’s difficult to have really long cutscenes when you are playing with a party of other people, so I believe keeping such things in mind when writing for an online game can prove quite difficult.
Thank you all for your feedback regarding the completion message of Grand Company Supply and Provisioning missions. We're planning to implement some changes in Patch 3.3 so that the message is no longer repeated in excess when players complete multiple deliveries.
Thanks for your feedback regarding the /huzzah emote. We're pleased to announce that this emote is now available in the Mog Station (http://sqex.to/9iY) for purchase.
Please continue to share any requests for anything else you'd like to see made available in the future, and we'll be sure to pass them along to the dev team!
Thrilling tales of fights and loot,
A haiku to share.
As the Warriors of Light journeyed through the lands of Heavensward, their prowess and merit have been tested numerous times against powerful deities—primals! Triumph, defeat, illustrious drops--whether you have made them fall or have fallen by their hand, everyone has their own tale to tell.
Put your creative mind to work and rival the ballads of the Wandering Minstrel by telling your tale of the primals through haiku, a form of Japanese poetry. Those who successfully summon their inner bard to pen a haiku that echoes through Eorzea for eternity will be handsomely rewarded!
Contest Entry Period
Monday, May 30, 2016 at 12:01 a.m. (Pacific Time) to Monday, June 13, 2016 at 7:00 p.m. (Pacific Time)
Write up a traditional haiku about a primal implemented during the FINAL FANTASY XIV Heavensward expansion.
Up to 3 grand prize winners will be selected from the North America region from qualifying entries and awarded with the prizes listed below.
One (1) Noble Barding in-game chocobo barding item.
One (1) in-game item of your choice from the selection below:
- Scarf of Wondrous Wit
- Ahriman Choker
- Mandragora Choker
- Bluebird Earring
Up to 50 runners-up will be selected from the North America region from qualifying entries and awarded with the prize listed below.
One (1) in-game item of your choice from the selection below:
- Scarf of Wondrous Wit
- Ahriman Choker
- Mandragora Choker
- Bluebird Earrings
*All prizes will be delivered to the character listed on the entrant's forum account.
*Please note that prizes are transferable only to characters under the same service account of the player who enters the contest.
How to Enter
Submit a haiku following the traditional three-line format with 17 syllables, arranged in a 5-7-5 pattern. These haiku entries must be centered on one of the following Heavensward primals:
- King Thordan
- Which primal you chose
- Your haiku
- Your selection of one of the available prizes
- One entry per person. If multiple entries are posted, only the first one submitted will be accepted.
- Entries cannot be edited after submission.
- Prospective contestants must have a North America Square Enix Account to enter and must be in the US or Canada (excluding Quebec). Must be 18 or older (or 13 or older with parent’s approval).
- All haiku entries must be original and your own work, if found to be a copy of another person’s work, the entry will be disqualified.
- Normal forum rules apply to all posts within the contest thread.
- Square Enix reserves the right to judge whether or not material is appropriate for public display.
- Square Enix reserves the right to remove or take down any content in its sole discretion.
- Inappropriate submissions will be moderated. If entries fall under any of the below categories, it will result in a disqualification and the post will be deleted by a moderator:
- Any posts containing obscenity, vulgarity, discrimination, or any other offensive subject matter
- Infringements upon copyright/intellectual property, personal credit, privacy, etc.
- Counter to public order and/or morals
- Submissions with content judged to be grossly deviant from the established theme
The FINAL FANTASY XIV North American Community Team will select winners based on creativity, humor, originality and overall execution according to the criteria listed above. Winners will be announced on or about Wednesday, June 29, 2016.
The full contest details and rules can be found here.
When you are ready to make your entry, please do so by posting in the entry thread.
Also, thanks for all the feedback regarding mounts and their music. Please continue to share your thoughts, and we'll be sure to pass them along to the team!
We previously mentioned that we would relay your Wildfire feedback to development, and I come bearing good news! The dev. team has been working on a flashier, more noticeable Wildfire animation and the wait is almost over.
Please look forward to seeing the new and improved Wildfire in Patch 3.3!
Thanks for the feedback!
As you may recall, during the Letter from the Producer LIVE Part XXVIII, Yoshida mentioned that they'll look into adding a text command which can be used to remove the graphical display of your gauss barrel. I'm pleased to let you know that this text command is currently planned to be implemented in Patch 3.3!
Please note that this feature will only hide the display of your character's gauss barrel and on your client only!
Simply put, that line should (and will, as of 3.3) contain a more explicit reference to wind, and you may take from that what you will.
A: The entire event team is focused on keeping things brief when they can be. We understand that players want to hurry up and get to the content, so we are trying to tell the story without pushing the volume too much.
Yoshida: During the main scenario quests, we want you to go on a journey with an NPC, and this is not synced up with other players’ progress. It’s difficult to have super long cutscenes when you are playing with others in a party, so it’s tough to keep this in mind that this is an online game's story.
A: It’s not because I’m writing it that I wanted to write more about him, but I wanted to write this from a player’s point of view, where they ventured through Ishgard. I pushed Meaehiro to change the scene with Haurchefant inside the intercessory in Patch 2.55. I would like for everyone to feel the struggles that our adventurers will continue to go through in these stories.
A: The cutscene team dealt with this, and there are times I make requests; however, some portions are decided based on their suggestions as well as with read-throughs with the team.
The cutscene for Crystal Tower with the Eternal Wind was a surprise from the cutscene team. Even though they were busy for the release of 3.0, they made this without any kind of implementation order. I was quite surprised.
A: An idea pops into my head while listening to the song which that Sound Director wrote from that idea. I mentioned this during the test stream, but I bartered to use a song that wasn’t used in Patch 3.3 for a can of coffee. Listening to that kind of song inspires a story. The song wasn’t used this time; however, I believe it can be used later if we can make something for it, so please look forward to it.
A: I’d say the best is him asking if I would appear on the Letter from the Producer LIVE in a private room that only had three people in it.
A: At the very least, Lucia has special feelings for Aymeric, and I think he is a bit clueless about what’s right in front of him.
The guy is a the entrance of the cave (28.4 22.4)
Accepted and turned in at the Observatorium. Accept from Cimeaurant, turn in to Vivenne
[Patch 3.3] Update: Still bought from GC but no longer comes in a stack of 9. Price is 250 seals per piece.
You can buy this in Idyllshire from Hismena. NQ - 20 Esoteric. HQ - 50 Esoteric.
Drav. Vorlands - The Hundred Throes
5:30 am - cloudy (should be also catchable during sandstrom or fog)
Brute Leech - 663 Gathering
Its in Slot 2
Located the 'Proof' at the dig site at at X:30.3 Y:15.6 (Not sure if this is random)
Grants access to the 'Dusk Vigil' dungeon.
Not necessarily final room only, as I have received this in room 6.
Seriously, something is really not right with this fish. 595 Gathering, 459 Perception. Barely catches an HQ Fullmoon Sardine. When he does, and I get a big pull, its never this damn fish. Multiple attempts and still nothing. Tried each weather pattern, nothing. I don't know how they get away with such BS in this game. Fullmoon Sardine is level 34 yet my guy at level 60 can barely catch one without patience and when patience is on, he still just catches NQ. Game is broken, man.
UPDATE: DA DA DA DAAAAA DA DA DAAA DA DA! Finally! This bloody fish comes out of hiding! with only 20 minutes before time window was up. Sorry guys, but this one is the biggest pain in the arse going. Get ready to smash some stuff around the room. I know I sure did.
Caught first time, exactly as the points were made by Picante. Gathering: 595, Perception: 459. Patience + Powerful Hookset
Airship ventures, sector 18.
To achieve this quest, you have to go in [22;8] in Coerthas Central Highlands.
Pour terminer cette quête, vous devez allez en [22:8] dans le Coerthas Central.
Purchased From the Mogstation.
Reduced from Lover's Laurel, which is found throughout Heavensward, in Ephemeral Nodes.
Use Aetherial Reduction to create Light-Kissed Aethersand. Found in Ephemeral Nodes
Along with Fossilized Dragon Bone, this is no longer hidden as of patch 3.3.
x: 18 y: 24
x: 14 y: 26
Can be found on Sea of Clouds - Sector 07, Sea of Clouds - Sector 08 and Sea of Clouds - Sector 14.
Wild Hogs in Urth's gift does not drop this any longer.
Desynth into Intel V
If you have the moogle beast tribe to Honored, it is 1893 a sprig
Or Purchased from Mogmul Mogbelly in Churning Mists (16,28) for 7x Carved Kupo Nuts(moogle beast tribe daily rewards)
HQ für Alchemist Meister-Rezept 2 Buch.
These are from the npcs that sell the racial gear in starting towns.
These are from the npcs that sell the racial gear in starting towns.
These are from the npcs that sell the racial gear in starting towns.
Ordered by starting date, earliest first.
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