Simply put, that line should (and will, as of 3.3) contain a more explicit reference to wind, and you may take from that what you will.
A: The entire event team is focused on keeping things brief when they can be. We understand that players want to hurry up and get to the content, so we are trying to tell the story without pushing the volume too much.
Yoshida: During the main scenario quests, we want you to go on a journey with an NPC, and this is not synced up with other players’ progress. It’s difficult to have super long cutscenes when you are playing with others in a party, so it’s tough to keep this in mind that this is an online game's story.
A: It’s not because I’m writing it that I wanted to write more about him, but I wanted to write this from a player’s point of view, where they ventured through Ishgard. I pushed Meaehiro to change the scene with Haurchefant inside the intercessory in Patch 2.55. I would like for everyone to feel the struggles that our adventurers will continue to go through in these stories.
A: The cutscene team dealt with this, and there are times I make requests; however, some portions are decided based on their suggestions as well as with read-throughs with the team.
The cutscene for Crystal Tower with the Eternal Wind was a surprise from the cutscene team. Even though they were busy for the release of 3.0, they made this without any kind of implementation order. I was quite surprised.
A: An idea pops into my head while listening to the song which that Sound Director wrote from that idea. I mentioned this during the test stream, but I bartered to use a song that wasn’t used in Patch 3.3 for a can of coffee. Listening to that kind of song inspires a story. The song wasn’t used this time; however, I believe it can be used later if we can make something for it, so please look forward to it.
A: I’d say the best is him asking if I would appear on the Letter from the Producer LIVE in a private room that only had three people in it.
A: At the very least, Lucia has special feelings for Aymeric, and I think he is a bit clueless about what’s right in front of him.
A: While I cannot say if Livia and Gaius are deeply in love... I would love to write a love story; however, we do not have any in mind yet, so I’ll use this opportunity to request this to Yoshida!
Yoshida: Characters from the main story have very specific stories to focus on, but I think it’ll be alright to write a story as a side story.
A: I would like to write something similar to Matoya’s cave, where you can read up on their everyday lifestyle. Aside from this, near the end of 2.x series, Buscarron is worried about Laurentis in South Shroud, so I would like to write a story based on this.
A: Thank you. I’d like to do something with them again, and I will look into this proactively. Thieves from past FF games have a unique coolness to them.
A: I pour all my energy into the scenarios every time, so I have fond memories of all of them. I actually had a lot of trouble with the Binding Coil of Bahamut. I joined the team with A Realm Reborn, and I was somewhat lost as to how to continue the story on from 1.0. There was so much to tell through content, so it was quite tough. Additionally, Maehiro’s checks for Alisaie’s character were quite strict.
A: While I can’t give any details, perhaps…
A: Because I feel close to all the stories I wrote, it’s difficult to explain this. When writing the dark knight story, I had an image of dark knights from the FF series in mind, and imagined a dark knight sacrificing something to fight through. We’ve received requests for a continuation of that story so there may be a separate scenario waiting. For now, please continue your ventures with Fray.
A: Occasionally he will request that cutscenes be added.
Yoshida: After all the elements have been arranged I do a final check, but there are times when I want to make it even better so I make my requests.
A: It depends on the quest, but we cannot simply write anything that we want. It’s important to keep the overall experience in mind and ensure that the story is enjoyable. We received a request from the battle team where they wanted the adventurers to fight against themselves, so we wrote a scenario based on this request.
Similar to the Ixal quests, these new quests will be crafting-focused quests. They will be quests that you can level from 50 to 60, and you’ll get the materials during the quests. If you’ve already reached level 60, you will be able to earn grade V materia. There will be story developments where a master who learned crafts from Ishgard talks about player memories.
To resolve the issues surrounding The Warring Triad, adventurers will be unable to avoid fighting against the Garlean empire. There are some parts where the focus is set on Regula Van Hydrus from the Garlean empire.
It’s not full blown battle content, but there will be some battle involved; however, this does not require any party, so players will be able to go through this anytime they want.
A: Natsuko: I was actually called by this title for the first time during the QA. I work with Oda who is in charge of the lore to write the main scenario. Oda is in charge of Patch 3.3 main scenario quest.
Patch 3.3 main scenario
As you can infer from the patch title, Revenge of the Horde, this will be the conclusion of the Dragonsong War.
Yoshida: Not from dev. team’s point of view but from a player’s point of view, what would you want to happen to Estinien?
A: I would like Estinien to be saved.
We brought over the main scenario writer Natsuko Ishikawa as special guest for the show.
- 2.0 Main Scenario (Coerthas Central Highlands)
- 3.2 Main Scenario
- The Binding Coil of Bahamut Series
- The Crystal Tower Series
- Rogue Quests
- Dark Knight Quests
- Alchemist Class Quests (Up to Level 50)
- Matoya's Cave Sidequests
*Introduced via gameplay
You’ll be able to develop your weapons further by allocating points to each type of parameter. The cap for each parameter is 120. You’ll be using two different types of items to convert into a catalyst for allocating points. One conversion will yield 3 points. Sometimes if you are lucky you will be able to get a higher yield of points.
There will be various ways to earn the items needed for conversion, so find the avenue that best suits your playstyle.
The time efficiency if quite different for each method. However, though I can’t say very clearly, everything has been balanced in terms of spending gil and time. There will be much more variation.
Completing your Anima weapon will give your weapon a new look. Ultimately, it will attain a power on par with that of a weapon you put 3 grade V materia in, so it will definitely be a useful weapon.
Additionally, after investigating the logs of the conditions of everyone playing in relation to Anima weapons, we’ve found that the number of crystals compared to the number of people who have the “Unidentifiable” items is lower, so we will be easing the drop rates in Patch 3.3.
New Mentor icons
Players will be able to switch their mentor icon to the following mentor icons based on their specialty:
Mentor / Battle Mentor / Crafter & Gatherer / PvP Mentor
Preset Feature for PvP Actions
Until now, players needed to redistribute their PvP points every time they switched jobs. The new preset feature will store the PvP actions set on the job. This is similar to the gear set feature, and you can store up to 5 sets. However, unlike the gear set, the preset feature requires some time to switch the action sets. This was done to avoid exploits, so the system will check back with the server to update the information.
Customization of the Party List
We have received request from healers that they want to arrange the party list, so we made it possible to freely adjust the list.
Idling Camera Update
Idling camera can now be used while in combat. This was to answer requests where players wanted to take beautiful screenshots of their characters fighting from different angles. However, please be considerate when using this during party content.
Group Pose Update
We received request from the UI team where they want players to take more screenshots to enable players to make as many adjustments as possible, so we’ll implement an update the group pose feature.
New Battle-related Auto-Translate Terms
We have added new battle related words to the auto-translate feature. These can be used for raids and other battle content.
Recommended Equipment Button
Pressing the recommended equipment button will equip players with the highest item level gear the player currently possesses. We would like the mentors to tell new players to utilize this button to equip the best equipment.
HUD Layout Save Feature
*Introduced with gameplay
Players will be able to store up to 4 HUD layouts. HUD layouts can be switched with a press of a button, and can also be switched via text command, so please combine it with gear set change macro to match that job. Furthermore, you will be able to copy over one HUD layout to another slot, to make fine adjustments.
Addition of the PlayStation 4 “Drawing Quality Setting”
With DirectX11 support, the floors in the game are displayed nicely with a polished/reflective look. We’ve added this same look to the PlayStation 4.
Addition of a partial matching search method for the market boards
*Introduced via gameplay.
While entering something into the partial matching search field, items that contain the characters you input will be displayed. In order to boost the search speed, we didn’t add support for the demand or number of items up on the market.
In order to avoid congestion between the servers, when searching, the data will be cached locally for a moment, and then it will search from there.
The piggy-related equipment added in the next patch can be dyed.
As for the pose the character was using at the start of the broadcast...it's a secret!
Since there are classes where it’s easier and harder to obtain blue scrips, we’ll be making adjustments so that the harder classes are brought to the level of the easier to earn classes. We’ll also be making adjustments to make it easier to earn red scrips.
We’ll be increasing the gathering spots for the items used for collectables, increasing the scrips earned when turning in items on a level 60 class, boosting experience points when turning in items on a class that is level 59 or lower, and other all-around adjustments.
Also provided with retainers. My brought me one with quick venture.
Alchemist Crafted > lvl32 > Oak Log x1, Brimstone x3, and Saltpeter x3 (Water Shards x3)
Beast tribe in south thanalan
Recipe from > Master Goldsmith (3) Book > x350 Blue Scripts
Western thanalan (X26,Y-26) Mining.
Obtained from Grand Company using Seals.
Popped at 3:10PM EST
Do you have the Cloudfishing skill?
Eastern Thanalan (29,24)
I went fishing for these for Grand Company provisioning missions. I used honey worm as I wasn't high enough level to use spinner. I first tried Middle Hathoeva River (South Shroud) but after about 15 casts and not a single one I decided to try Rootslake (South Shroud). My gear was all HQ, although a bit outdated (item level 32). Gathering 167 Perception 137. I went from level 37 to 40, and again this is all on honey worm at Rootslake. I was going to go through three stacks of worms but the exp just didn't seem that great and I wasn't catching as many HQ Armored Pleco as I would have liked. I was hoping for at least 9 or 12 but I stopped at 6. Out of 201 catches my results were as follows;
Bone Crayfish (lvl 5) NQ 20 (9.95%) HQ 5 (2.49%)
Climbing Perch (lvl 27) NQ 30 (14.92%) HQ 7 (3.48%)
Armored Pleco (lvl 37) NQ 70 (34.83%) HQ 6 (2.99%)
Root Skipper (lvl 33) NQ 23 (11.44%) HQ 11 (5.47%)
Mitten Crab (lvl 34) NQ 23 (11.44%) HQ 6 (2.99%)
You mean Aleport, just doublechecked, Wineport then zone takes you to the wrong side. And Wineport isn't Western Lominsa.
Get it frome here https://www.youtube.com/watch?v=E8LkDybecnA
Goldsmith Desynthesis item for dSkill 60-80 [60% - 92.5%]
@Tali: I already did this mission once and it gave me nothing.
Bait: Red Ballon.
Method: Patience > Precision Hookset > Mooch Sky Faerie > Powerful Hookset
Time it took to get Puffer(HQ): About 40 minutes.
Location: LANDLORD COLONY, The Churning Mists (32, 27) in the sky fishing hole.
Raw Stats: 482 Gathering, 379 Perception (no buffs on).
your wish is granted ; )
Can also Buy from Huntingmaster
Can also Buy from Huntingmaster for 1000
The final answer to give is regarding Volume 11.
Found @ Naked Rock (Central Shroud). Coordinates 30,20
tuer a 16 h 42 1 h d'attente serveur ( Zordiak )
tuer a 15 h 20 ( serveur Zordiak )
You get this from the Diadem mining nodes! / Erhältlich über die Diadem-Abbaustellen!
POP a 19 h 40 1 h d’attente ( serveur Zordiak )
Tuer a 17 h 15 serveut (Zordiack )
Tuer il y a 15 min a 17 h 35 ( serveur Zordiack )
Ordered by starting date, earliest first.